POV-Ray : Newsgroups : povray.unofficial.patches : Demo scenes for some of my patches Server Time
2 Nov 2024 11:27:44 EDT (-0400)
  Demo scenes for some of my patches (Message 1 to 6 of 6)  
From: Chris Huff
Subject: Demo scenes for some of my patches
Date: 18 Dec 1999 13:45:06
Message: <chrishuff_99-0E869D.13454218121999@news.povray.org>
I have posted demo scenes for my eval_pattern() and eval_pigment() 
patches to povray.text.scene-files. I don't think I have to do a demo of 
noise3d() and the ^ operator, though. :-)

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: smellenbergh
Subject: Re: Demo scenes for some of my patches
Date: 18 Dec 1999 18:37:10
Message: <1e31anf.707sil1appe36N%smellenbergh@skynet.be>
Chris Huff <chr### [at] yahoocom> wrote:

> I have posted demo scenes for my eval_pattern() and eval_pigment() 
> patches to povray.text.scene-files. I don't think I have to do a demo of
> noise3d() and the ^ operator, though. :-)
No, those are clear.
We just fixed your eval_pigment  and eval_pattern patches to work with
xxxMegaPov. We got a tip from Nathan for it.
But... we don't have time enough to add them in the next release of
xxxMegaPov. We also had to work on the templates in MacMegaPov, you Mac
users like them so much that we don't want to get behind to much.
We are testing your blob-pigment/pattern, proximity, eval_pattern and
eval_pigment patches. Did you do more changes on the blob-stuff? We
realy want to add them for xxxMegaPov 0.4 (or later) if Nathan agrees,
not for 0.3.

PS expect an e-mail from us in the next days, when our work on
MacMegaPov 0.3 is done. ;-)

Smellenbergh 



-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


Post a reply to this message

From: TonyB
Subject: Re: Demo scenes for some of my patches
Date: 18 Dec 1999 18:46:10
Message: <385c1cc2@news.povray.org>
Why is/are you "we"? Who are you exactly?


Post a reply to this message

From: Chris Huff
Subject: Re: Demo scenes for some of my patches
Date: 18 Dec 1999 18:51:45
Message: <chrishuff_99-40CD0D.18522118121999@news.povray.org>
In article <1e31anf.707sil1appe36N%smellenbergh@skynet.be>, 
sme### [at] skynetbe (smellenbergh) wrote:

> We are testing your blob-pigment/pattern, proximity, eval_pattern and
> eval_pigment patches. Did you do more changes on the blob-stuff? We
> realy want to add them for xxxMegaPov 0.4 (or later) if Nathan agrees,
> not for 0.3.

The blob pattern is pretty complete, and I made some modifications to 
blob pigment, adding a "background" pigment which is used for all areas 
that would normally be black. However, I have been having problems with 
filtering textures that use the blob pigment not filtering. I think this 
must be caused by something I did somewhere else, if it is a real 
problem with the code at all.

I also added a vinv_transform() function, although it is untested. I 
will post the latest source code sometime soon.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: TonyB
Subject: Re: Demo scenes for some of my patches
Date: 18 Dec 1999 22:19:47
Message: <385c4ed3@news.povray.org>
>I also added a vinv_transform() function, although it is untested. I
>will post the latest source code sometime soon.


What is it supposed to do?


Post a reply to this message

From: Chris Huff
Subject: Re: Demo scenes for some of my patches
Date: 18 Dec 1999 23:02:50
Message: <chrishuff_99-ED1E92.23032718121999@news.povray.org>
In article <385c4ed3@news.povray.org>, "TonyB" 
<ben### [at] panamaphoenixnet> wrote:

> >I also added a vinv_transform() function, although it is untested. I
> >will post the latest source code sometime soon.
> 
> What is it supposed to do?

The opposite of what vtransform does: it applies the inverse of a given 
transform to a vector.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.