POV-Ray : Newsgroups : povray.unofficial.patches : Re: Iso-Surface? Server Time
1 Nov 2024 11:13:40 EDT (-0400)
  Re: Iso-Surface? (Message 1 to 1 of 1)  
From: Chris Huff
Subject: Re: Iso-Surface?
Date: 8 Jan 2001 21:23:45
Message: <chrishuff-F01D4E.21252308012001@news.povray.org>
In article <3A5### [at] rapidnetcom>, ban### [at] rapidnetcom wrote:

> I have the official version of POV-Ray vers 3.1 gr.2 and I've been
> trying to create a floor surface for a scene I'm building, I've tried
> layering normals to create the radial block effect I need but it doesn't
> seem to work that way, and as a bump map image would be too complex, or
> at least more complex than I'd rather attempt at this point, I was
> wondering if Iso-surface could solve my problem, and if so, where I
> might find a version that implements it.

This is the wrong group for this kind of thing, povray.binaries.images 
is intended for posts of images. The povray.unofficial.patches group 
would be a better place, I'm setting the Followup-To header to that 
group.

If you want real objects, an isosurface might do what you want, but you 
might get better results with separate blocks automatically positioned 
with a #while loop. Or you might be able to do it with a block texture 
using one of the warps in MegaPOV. I can't give any more specific 
answers without more information.

MacMegaPOV is available here: http://users.skynet.be/smellenbergh/
Look through the feature list and see if there is anything you think 
would be useful. Don't forget the demos page, especially the one with 
spherical, cylinderical, and toroidal warps: 
http://users.skynet.be/smellenbergh/demo.html

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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