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I just uploaded the demo scenes:
http://homepage.mac.com/chrishuff/mpovplus/Demo%20Scenes03.zip
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <39b57274$1@news.povray.org>, "Alan Holding"
<man### [at] freeuk com> wrote:
> Regarding the glow command, is there any chance of making the location and
> color/colour keywords optional?
> Would save my aching fingers a bit of typing.
A better syntax would be:
glow {POSITION, COLOR, AMOUNT
type TYPE
turbulence...
}
The example you gave would confuse POV constantly, and would require the
type to always be specified.
And this wouldn't work very well with light source glows...currently,
the location and color are optional if the glow is specified within a
light source, they take on the values of the light source. With this
syntax, the ones in front of the one being overridden will always have
to be specified.
I could make it so you can't override the position or color of a light
source glow, but I don't want to impose unnecessary limitations and
inconsistencies like that without a good reason.
I could put the amount first...but that would break tradition with the
rest of POV, which seems to always put scalars after floats. I am
reluctant to make design decisions based on typing speed...in fact, I
have considered making the amount specified by a separate keyword.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Alan Holding
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 18:55:53
Message: <39b579f9@news.povray.org>
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>I am reluctant to make design decisions based on typing speed...
Ahh, phooey!
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In article <39b579f9@news.povray.org>, "Alan Holding"
<man### [at] freeuk com> wrote:
> >I am reluctant to make design decisions based on typing speed...
>
> Ahh, phooey!
You can always use a macro if it is really that important to you...
#macro Glow(Pos, Col, Amt, Type)
glow {
location Pos
color Col
brightness Amt
type Type
}
#end
Glow(< 0, 0, 0>, White, 1, 0)
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Tony[B]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 23:07:06
Message: <39b5b4da@news.povray.org>
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Excellent... May the Valar extend your life and glory to match that of the
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From: Tony[B]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 23:08:03
Message: <39b5b513@news.povray.org>
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Woohoo! A'rendering I shall go, a'rendering I shall go, la la la la la la,
a'rendering I shall go!
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Chris Huff wrote:
> I just uploaded the demo scenes:
> http://homepage.mac.com/chrishuff/mpovplus/Demo%20Scenes03.zip
The link on http://homepage.mac.com/chrishuff/povpatch.html to these has
a space in place of %20, causing an invalid url error in netscape 4.7
--
Bye
Pabs
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Chris Huff wrote:
> I just uploaded the demo scenes:
Some probs with them below
particlesystem2.pov has errors or the patch does related to the jitter
keyword in a particle emitter
"direction < 0.2, 0, 0>
//direction < 1, 1, 0>
jitter <----ERROR
particleSystem2.pov:61: error: No matching } in particle_emitter, jitter
found instead.
Returned from renderer (non-zero return value)"
Also ipf.pov, ipf2.pov & others have a problem with #set & #background
(set not used in the file) - think you have mistakenly put a '#' in
front of background (mp5a & pov-official accept background (also camera,
plane, sphere & others) with/without the '#')
"rotate y*25
}
#background <----ERROR
ipf.pov:20: error: #set cannot assign to uninitialized identifier
background.
Returned from renderer (non-zero return value)"
also after fixing the above problem in objectEmitter.pov &
particlefountain.pov the following error occured _after_ the first
particle simulation
"jitter 0
drag 0.025
environment object {Floor}, <----ERROR
objectEmitter.pov:43: error: No matching } in particle_system, , found
instead.
Returned from renderer (non-zero return value)"
& this _after_ simulation
"gravity < 0,-0.00981, 0>
iterations 100
time_unit <----ERROR
particleFunnel.pov:52: error: No matching } in particle_system,
undeclared identifier 'time_unit' found instead.
Returned from renderer (non-zero return value)"
& this
"#if(1)
#declare particleFunc =
function {
pigment {
particle_system <----ERROR
particlepattern.pov:101: error: No matching } in pigment,
particle_system found instead.
Returned from renderer (non-zero return value)"
--
Bye
Pabs
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In article <39B5B8AA.142D3E3F@hotmail.com>, Pabs <pab### [at] hotmail com>
wrote:
> The link on http://homepage.mac.com/chrishuff/povpatch.html to these has
> a space in place of %20, causing an invalid url error in netscape 4.7
Fixed.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <39b5b4da@news.povray.org>, "Tony[B]"
<ben### [at] panama c-com net> wrote:
> Excellent... May the Valar extend your life and glory to match that of the
Er, you're welcome...I think.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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