POV-Ray : Newsgroups : povray.unofficial.patches : MegaPOV 1.1 released Server Time
16 May 2024 07:30:59 EDT (-0400)
  MegaPOV 1.1 released (Message 1 to 10 of 10)  
From: Christoph Hormann
Subject: MegaPOV 1.1 released
Date: 8 Sep 2004 18:00:02
Message: <chnv6h$ouo$1@chho.imagico.de>
We are pleased to announce the release of MegaPOV 1.1.

You can get the compiled versions for Windows, Mac and Linux as well as 
the source code from:

http://megapov.inetart.net/

The Windows version comes with an executable that can be slower than
MegaPOV 1.0 in some cases.  The reason is POV-Ray 3.6 and versions
based on it can no more be built with MSVC 6 so we have to use
different compilers.

The post processing patch currently is quite slow.  This is a problem on
all platforms, we are investigating ways to improve this.  You should
consider the post processing feature as highly experimental therefore.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Arlo J
Subject: Re: MegaPOV 1.1 released
Date: 8 Sep 2004 21:58:46
Message: <413fb8d6@news.povray.org>
Christoph Hormann wrote:

> We are pleased to announce the release of MegaPOV 1.1.

Excellent news! Thanks guys!

Arlo


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From: Daniel Matthews
Subject: Re: MegaPOV 1.1 released
Date: 9 Sep 2004 19:42:34
Message: <4140ea69@news.povray.org>
Christoph Hormann wrote:

> 
> We are pleased to announce the release of MegaPOV 1.1.
> 
> You can get the compiled versions for Windows, Mac and Linux as well as
> the source code from:
> 
> http://megapov.inetart.net/
> 
> The Windows version comes with an executable that can be slower than
> MegaPOV 1.0 in some cases.  The reason is POV-Ray 3.6 and versions
> based on it can no more be built with MSVC 6 so we have to use
> different compilers.
> 
> The post processing patch currently is quite slow.  This is a problem on
> all platforms, we are investigating ways to improve this.  You should
> consider the post processing feature as highly experimental therefore.
> 
> Christoph
> 

Thanks.

Willhalm's Bear.pov seems to have a problem (Windows version @ 1280x1024, AA
0.3).
There are parts of the body missing as if there is a CSG error.

What sort of debug data should I send you, or will you test the file
yourself?


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From: Arne Kleinophorst
Subject: Re: MegaPOV 1.1 released
Date: 10 Sep 2004 02:31:47
Message: <41414a53$1@news.povray.org>
Daniel Matthews schrieb:
> 
> Thanks.
> 
> Willhalm's Bear.pov seems to have a problem (Windows version @ 1280x1024, AA
> 0.3).
> There are parts of the body missing as if there is a CSG error.
> 
> What sort of debug data should I send you, or will you test the file
> yourself?
> 

Looks fine for me, with the same settings.

Arne


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From: Daniel Matthews
Subject: Re: MegaPOV 1.1 released
Date: 10 Sep 2004 03:28:04
Message: <41415784@news.povray.org>
Arne Kleinophorst wrote:

> Daniel Matthews schrieb:
>> 
>> Thanks.
>> 
>> Willhalm's Bear.pov seems to have a problem (Windows version @ 1280x1024,
>> AA 0.3).
>> There are parts of the body missing as if there is a CSG error.
>> 
>> What sort of debug data should I send you, or will you test the file
>> yourself?
>> 
> 
> Looks fine for me, with the same settings.
> 
> Arne

Hence the need to debug.


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From: Arne Kleinophorst
Subject: Re: MegaPOV 1.1 released
Date: 10 Sep 2004 05:47:22
Message: <4141782a$1@news.povray.org>
Daniel Matthews schrieb:
> Arne Kleinophorst wrote:
> 
> 
>>Daniel Matthews schrieb:
>>
>>>Thanks.
>>>
>>>Willhalm's Bear.pov seems to have a problem (Windows version @ 1280x1024,
>>>AA 0.3).
>>>There are parts of the body missing as if there is a CSG error.
>>>
>>>What sort of debug data should I send you, or will you test the file
>>>yourself?
>>>
>>
>>Looks fine for me, with the same settings.
>>
>>Arne
> 
> 
> Hence the need to debug.
> 

I see what you mean. I thought there are actual parts of the Bear 
missing. I do also have the strange shapes artifacts.

But I'm not sure if this is of much help for you.

Arne


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From: Vahur Krouverk
Subject: Re: MegaPOV 1.1 released
Date: 10 Sep 2004 14:16:07
Message: <4141ef67$1@news.povray.org>
Christoph Hormann wrote:

  > The Windows version comes with an executable that can be slower than
> MegaPOV 1.0 in some cases.  The reason is POV-Ray 3.6 and versions
> based on it can no more be built with MSVC 6 so we have to use
> different compilers.

Has someone tried free MS Visual C++ Toolkit 2003?
http://msdn.microsoft.com/visualc/vctoolkit2003/
Will MegaPOV compile with it? Docs do not mention it, so I guess that 
answer is no?


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From: Arlo J
Subject: Re: MegaPOV 1.1 released
Date: 22 Sep 2004 23:41:47
Message: <415245fb@news.povray.org>
Christoph Hormann wrote:

> We are pleased to announce the release of MegaPOV 1.1.

Irregardless of the lamets, I'm very pleased!

Arlo


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From: Allen
Subject: Re: MegaPOV 1.1 released
Date: 1 Nov 2004 18:00:00
Message: <web.4186bf6740ab90ecc5849b890@news.povray.org>
When I render the camera_view desk sample scene, the picture on the desk
seems to have a small patch at the bottom right corner that is brighter for
some reason, but the main image does not have this patch of brightness.  Is
this supposed to be like this and if so, what causes it.


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From: Yvo Smellenbergh
Subject: Re: MegaPOV 1.1 released
Date: 2 Nov 2004 03:45:07
Message: <1gmmazp.y0bn4z1cvzvjqN%yvo.s@gmx.net>
Allen <bri### [at] yahoocom> wrote:

> When I render the camera_view desk sample scene, the picture on the desk
> seems to have a small patch at the bottom right corner that is brighter for
> some reason, but the main image does not have this patch of brightness.  Is
> this supposed to be like this and if so, what causes it.
I can not see what you mean.
The image looks fine to me.
Keep in mind that there are reflections on the image on the desk.
Could you post/mail an image where you mark the spot?

Yvo



-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo### [at] gmxnet


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