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From: Christoph Hormann
Subject: MegaPOV 1.1 beta
Date: 16 Aug 2004 17:10:01
Message: <cfr7l5$3u$1@chho.imagico.de>
It has taken a long time but we now have the new version ready, we 
intend to make a short beta phase (about a week, this of course depends 
if there are problems).  Those who want to test can find the new version at:

http://megapov.inetart.net/

You will see we also updated the website with a new sample scene gallery 
and some other useful information.

We encourage those who have some experience with POV-Ray to test the 
beta version - this will help us to find possible flaws which might be 
there since it was quite some time since the last release.  Please 
report problems to povray.unofficial.patches.

We have a few known issues:

- the documentation is still not complete, the post processing patch is 
missing there for example.
- there are a few problems with CAMERA_VIEW_PATCH.  You can use it but 
it might lead to unexpected results.

And as a preventive answer to the FAQ "why was patch xxx not included in 
this version":

Patch xxx was:

- buggy
- incomplete
- published too late to be included
- incompatible to POV-Ray 3.6
- no one found the time to add it
- did not appear useful

(Of course not all together - select what you think fits best).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: William Pokorny
Subject: Re: MegaPOV 1.1 beta
Date: 16 Aug 2004 17:38:22
Message: <4121294e$1@news.povray.org>
Thank you!!

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cfr7l5$3u$1@chho.imagico.de...

> http://megapov.inetart.net/
>


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From: Rafal 'Raf256' Maj
Subject: Re: MegaPOV 1.1 beta
Date: 16 Aug 2004 17:44:16
Message: <Xns9547F1DDB1E01raf256com@203.29.75.35>
chr### [at] gmxde news:cfr7l5$3u$1@chho.imagico.de

> http://megapov.inetart.net/

Wow, this is greate :)

Thanks for writting it!

Btw, whill MegaPov become official PovRAY distribution, or rather will they 
be keept separate?


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Warp
Subject: Re: MegaPOV 1.1 beta
Date: 16 Aug 2004 17:54:26
Message: <41212d11@news.povray.org>
Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> Btw, whill MegaPov become official PovRAY distribution, or rather will they 
> be keept separate?

  AFAIK MegaPov is a kind of "official" unofficial patch of POV-Ray,
if you know what I mean.
  It serves as a good testbed for possible new features that might be
added to the official version in the future.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Eli
Subject: Re: MegaPOV 1.1 beta
Date: 16 Aug 2004 18:18:07
Message: <4121329f@news.povray.org>
I guess there will always be a separate MegaPOV distribution.
I wouldn't be surprised if a really useful experimental feature (several new 
spline types) would make it into POV-Ray 4 though...

oh... and I really like the fact that users can provide their own homebrewn 
radiosity samples set without recompiling!  :D :D :D


Regards,
Eli


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From: Thorsten Froehlich
Subject: Re: MegaPOV 1.1 beta
Date: 17 Aug 2004 02:30:49
Message: <4121a619@news.povray.org>
In article <Xns9547F1DDB1E01raf256com@203.29.75.35>, "Rafal 'Raf256' Maj" 
<spa### [at] raf256com> wrote:

> Btw, whill MegaPov become official PovRAY distribution, or rather will they
> be keept separate?

How did you get that idea?  Why would the official version be a collection
of patches that sometimes turn out to be coded badly?  MegaPOV is a version
seeking to collect all patches people have made that are at least declared
ready by their author and that turn out to be reasonably well working.  It
is an independent project and is not even intended to replace any official
version of POV-Ray.  It is intended to make many patches available to more
users if they are interested.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: ABX
Subject: Re: MegaPOV 1.1 beta
Date: 17 Aug 2004 02:36:26
Message: <uk93i0tbqb62esbrt1d4b8ncumujkc87v3@4ax.com>
On 16 Aug 2004 17:44:16 -0400, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> Btw, whill MegaPov become official PovRAY distribution, or rather will they 
> be keept separate?

http://megapov.inetart.net/manual-1.1/introduction.html#what

"It is a compilation of separately released patches and techniques released
within the POV-Ray™ Community"

ABX


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From: Christoph Hormann
Subject: Re: MegaPOV 1.1 beta
Date: 17 Aug 2004 03:05:01
Message: <cfsakv$2u2$1@chho.imagico.de>
Thorsten Froehlich wrote:
> 
> How did you get that idea?  Why would the official version be a collection
> of patches that sometimes turn out to be coded badly?  MegaPOV is a version
> seeking to collect all patches people have made that are at least declared
> ready by their author and that turn out to be reasonably well working.

This of course not quite correct, the criterias which patches are 
included in MegaPOV are quite elaborate and the question if the author 
thinks the patch is ready has not much importance.  What plays an 
important role is of course how useful the patch is (useful to the user, 
not to the programmer).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: MegaPOV 1.1 beta
Date: 17 Aug 2004 03:26:32
Message: <1ub3i0pi9bvuus07f9vt35ab887dap3tr6@4ax.com>
On Mon, 16 Aug 2004 23:06:45 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> - the documentation is still not complete, the post processing patch is 
> missing there for example.

For braves who knows how to experiment with beta versions, there are sample
scenes for postprocessing. Please imagine syntax from there or wait for
completion of manual.

> - there are a few problems with CAMERA_VIEW_PATCH.  You can use it but 
> it might lead to unexpected results.

Making this more precise: there is nothing wrong in using
pigment{camera_view{...}} as described in manual and is used in delivered
samples. The known problem appears in the shadow thrown by object textured
with camera_view pattern and viewed inside camera_view itself. Since in
majority of the applications this shadow use small area of the image itself,
and is rather dark, the bug it hardly noticable (and therefore appeared to us
in final stage of preparing MP11), so I would like to encourage to experiment
with this feature as well so other possible problems could be focused.

ABX


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From: Thorsten Froehlich
Subject: Re: MegaPOV 1.1 beta
Date: 17 Aug 2004 03:54:39
Message: <4121b9bf@news.povray.org>
In article <cfsakv$2u2$1@chho.imagico.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> This of course not quite correct, the criterias which patches are
> included in MegaPOV are quite elaborate and the question if the author
> thinks the patch is ready has not much importance.

In old version of MegaPOV this certainly was a main criteria.  Good to know
that it no longer is an important one.

    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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