POV-Ray : Newsgroups : povray.unofficial.patches : POVMan 1.0 available Server Time
31 Oct 2024 21:23:15 EDT (-0400)
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From: Vahur Krouverk
Subject: POVMan 1.0 available
Date: 20 May 2003 10:51:50
Message: <3eca4106$1@news.povray.org>
http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2


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From: ABX
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 10:57:59
Message: <qggkcvcqo5epgefv8n0pjavthvu4625462@4ax.com>
On Tue, 20 May 2003 17:51:13 +0300, Vahur Krouverk <vkr### [at] starmanee> wrote:
> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2

Great! Thanks.

ABX


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From: Christoph Hormann
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 11:12:52
Message: <3ECA45F4.505AA76@gmx.de>
Vahur Krouverk wrote:
> 
> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2

Nice but none of the download links seems to work here.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 11:16:19
Message: <kihkcvkju72idga4coiui8g837dr3g3ufa@4ax.com>
On Tue, 20 May 2003 17:12:52 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> > http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
>
> Nice but none of the download links seems to work here.

They do not have icons but download fine here.

ABX


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From: Christoph Hormann
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 11:19:14
Message: <3ECA4772.ED4EDD1F@schunter.etc.tu-bs.de>
ABX wrote:
> 
> > > http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
> >
> > Nice but none of the download links seems to work here.
> 
> They do not have icons but download fine here.
> 

Strange.  I just tried with old Netscape 4.5 instead of the freshly
installed Mozilla 1.4 and it worked...

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Andreas Kreisig
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 13:49:40
Message: <3eca6ab1@news.povray.org>
Vahur Krouverk wrote:

> http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2

Looks interesting, but can somebody explain to me the meaning of 
"anisotropic scattering"? Well, I see the results, but what does it mean 
exactly?

Thanks,
Andreas

-- 
http://www.render-zone.com


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From: Vahur Krouverk
Subject: Re: POVMan 1.0 available
Date: 20 May 2003 16:02:06
Message: <3eca89be$1@news.povray.org>
Andreas Kreisig wrote:
> Vahur Krouverk wrote:
> 
> 
>>http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMan2
> 
> 
> Looks interesting, but can somebody explain to me the meaning of 
> "anisotropic scattering"? Well, I see the results, but what does it mean 
> exactly?
> 
Exactly?  I don't know exact definition, but more or less precisely it 
means that reflections depend from surface orientation (as opposite to 
isotropic). Unfortunately anisotropic examples are too dark to see 
properly, I should really check my monitor setup...


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From: Hugo Asm
Subject: Re: POVMan 1.0 available
Date: 26 May 2003 10:03:07
Message: <3ed21e9b@news.povray.org>
> can somebody explain to me the meaning of "anisotropic
> scattering"? Well, I see the results, but what does it
> mean exactly?

http://news.povray.org/povray.general/28685/


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From: Andreas Kreisig
Subject: Re: POVMan 1.0 available
Date: 26 May 2003 12:34:33
Message: <3ed24219@news.povray.org>
Hugo Asm wrote:

>> can somebody explain to me the meaning of "anisotropic
>> scattering"? Well, I see the results, but what does it
>> mean exactly?
> 
> http://news.povray.org/povray.general/28685/

Thanks :)

-- 
http://www.render-zone.com


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From: Hugo Asm
Subject: Re: POVMan shader crash
Date: 29 May 2003 11:37:43
Message: <3ed62947$1@news.povray.org>
I've tried the SSS shaders (skin & FSSS) but there are almost no additional
effect. At least I was not able to get good results. However, during my
tests I was able to break rendering. When I change the objects from FSSS.POV
to a mesh2 I have, it usually breaks halfway through rendering:

"Shader array subscription error: index [1097011920] @176"

The rendering line, where it breaks, differs when I change the camera
location or the objects location. The mesh2 file that I use, uses 192 kb
memory. Well, despite these things, I value your work. Thank you!

Regards,
Hugo


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