POV-Ray : Newsgroups : povray.unofficial.patches : How to set up the angel of view in hdri pics Server Time
1 Jul 2024 05:57:30 EDT (-0400)
  How to set up the angel of view in hdri pics (Message 1 to 3 of 3)  
From: Andreas Kreisig
Subject: How to set up the angel of view in hdri pics
Date: 17 Jan 2003 17:58:03
Message: <3e288a7a@news.povray.org>
Hi,

After my first tests with mlpov and hdri I noticed some issues regarding the 
adjustment of the map. How can I change the angel of view? When I rotate 
the sphere on wich the hdr is mapped to, nothing happens.When I rescale the 
sphere the results are almost the same. I need a different part of the 
background but I don't know how to get it. Can anybody help?

Thanks & Regards,
Andreas

-- 
http://www.render-zone.com


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From: Hugo Asm
Subject: Re: How to set up the angel of view in hdri pics
Date: 17 Jan 2003 19:55:19
Message: <3e28a5f7@news.povray.org>
> When I rotate the sphere .. nothing happens.
> When I rescale the sphere the results are almost the same.

Have you tried a texture without a HDR image? If you have and it still
behaves odd, it's probably your code.

I'd be glad to help, but I will need to see the code.
You can post it on povray.binaries.scene-files, or mail it to me.

Regards,
Hugo


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From: hughes, b 
Subject: Re: How to set up the angel of view in hdri pics
Date: 17 Jan 2003 19:57:16
Message: <3e28a66c@news.povray.org>
"Andreas Kreisig" <and### [at] gmxde> wrote in message
news:3e288a7a@news.povray.org...
>
> After my first tests with mlpov and hdri I noticed some issues regarding
the
> adjustment of the map. How can I change the angel of view? When I rotate
> the sphere on wich the hdr is mapped to, nothing happens.When I rescale
the
> sphere the results are almost the same. I need a different part of the
> background but I don't know how to get it. Can anybody help?

Not sure what mistake you've made ;-) be sure the rotate keyword is placed
after the image_map and into either the pigment or object statement.
FAIK there isn't anything special about the way the image is applied onto
objects, should be like any other.


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