Using megapov 1.0 to play about with sim_pov animations...
I get a problem If I #declare MSim_Tex_Mesh a texture with a pattern like
texture{pigment{crackle colour_map {foo}}}. The texture shows up on the
object, but when the object moves the texture stays stationary and the
objects moves through it.
Any ideas?
Post a reply to this message
|