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"Rohan Bernett" <rox### [at] yahoocom> wrote in message
news:web.3d7d48acdc16a7ab18ccf4f70@news.povray.org...
> http://astronomy.swin.edu.au/~pbourke/curves/
I think the interpolation method of that link is not appropriate
for images or multi-dimensional data. I implemented another
cubic interpolation method in my patch.
http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm
The current version (V03) of my patch has both interpolation methods.
Try following code with different 'interpolate' number.
'interpolate 3' is the method of that link.
'interpolate 2' is the method I implemented for density data.
-----------------------------------------------
#version unofficial dfe 3.5;
#include "functions.inc"
camera { location <25, 20, -40.0> look_at <0,0,0> direction 45.*z}
light_source { <1,1.4,-1>*5 color rgb <1.4,1.2,1.0>*1.7 }
#declare Density_File=on;
#declare Make_Density_File=on;
#declare DATA3D1=function{
f_noise3d(x*8,y*8,z*8)/4+f_sphere(x-0.5,y-0.5,z-0.5,0)}
#declare DATA3D2= function{ pattern{
density_file
#if (Make_Density_File=on)
function 40,40,40 {DATA3D1(x,y,z)}
save_file "povdat1.df"
#else
df3 "povdat1.df"
#end
interpolate 2 // or 3
}
}
isosurface{
#if (Density_File=on)
function{ DATA3D2(x,y,z) }
#else
function{ DATA3D1(x,y,z) }
#end
contained_by{box{0.05,0.95}}
max_gradient 3
threshold 0.4
texture{ pigment{color rgb 0.7} finish{phong 0.30 phong_size 90} }
translate <-0.5,-0.5,-0.5>
}
-----------------------
R. Suzuki
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