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I hope this isn't too dumb a question...
I am rendering a plastic object (in this case a watch crystal) that covers
the watch dial. The crystal (when using photons) casts a shadow that is a
bit strong. The shadow seems far darker than I would like. If I turn off
photons the glass doesn't do that. Is there a way to lessen the shadow cast
by the glass/plastic? (I am using max_trace_level 25 in the global
settings) I also noticed that for some reason when I turn on the photons
the scene renders faster. If I can get the glass with less shadow and
render faster (use photons) I would be happy.
My texture is:
#declare Plastic =
texture {
pigment { colour rgbf <1,1,1,1> }
finish {
diffuse 0.001
specular 1
roughness 0.001
reflection 0.1
reflection_type 1
conserve_energy
}
}
#declare Crystal =
difference {
superellipsoid { <1, 0.70>
scale <0.51,0.51,0.11> // 0.1
rotate x * 90
hollow
}
superellipsoid { <1, 0.70>
scale <0.51,0.51,0.11>
scale 0.97
rotate x * 90
hollow
}
box {<-1, -1, -1>, < 1, 0, 1> }
rotate x * -90
texture {Plastic}
interior { ior 1.5 }
photons {target reflection on refraction on ignore_photons }
}
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