|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi people,
i have a problem with the radiosity setting and glass objetcs.
If i try to set this:
(ambient_light 0)
count 300 (or >)
nearest_count 4 (or >)
error_bound 0.08 (or < )
recursion_limit 1
brightness 2 (or >)
to simulate a global illumination,
any glass object projects some blak dots around the scenes.
Thanks,
Ceggi
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ceggi wrote:
>
> Hi people,
> i have a problem with the radiosity setting and glass objetcs.
> If i try to set this:
> (ambient_light 0)
>
> count 300 (or >)
> nearest_count 4 (or >)
> error_bound 0.08 (or < )
> recursion_limit 1
> brightness 2 (or >)
>
> to simulate a global illumination,
> any glass object projects some blak dots around the scenes.
Use - global_settings { max_trace_level 10 }
You may need to use a higher value to get the results you want.
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
news:3ADF8045.D217A882@pacbell.net...
>
> Use - global_settings { max_trace_level 10 }
>
> You may need to use a higher value to get the results you want.
>
> --
> Ken Tyler
I just used max_trace_level 10
Ceggi
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ceggi wrote:
>
> "Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
> news:3ADF8045.D217A882@pacbell.net...
> >
> > Use - global_settings { max_trace_level 10 }
> >
> > You may need to use a higher value to get the results you want.
> >
> > --
> > Ken Tyler
>
> I just used max_trace_level 10
> Ceggi
Did it help ? If not try a higher number.
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
news:3ADF84CF.EC31CFC0@pacbell.net...
>
>
> ceggi wrote:
> >
> > "Ken" <tyl### [at] pacbellnet> ha scritto nel messaggio
> > news:3ADF8045.D217A882@pacbell.net...
> > >
> > > Use - global_settings { max_trace_level 10 }
> > >
> > > You may need to use a higher value to get the results you want.
> > >
> > > --
> > > Ken Tyler
> >
> > I just used max_trace_level 10
> > Ceggi
>
> Did it help ? If not try a higher number.
>
> --
> Ken Tyler
Thankyou for your help, setting max_trace_level to 50
i resolved my problem.
Ceggi
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wow, max trace at 50! That must have been VERY slow!
How long did it take to render?
"ceggi" <ceg### [at] tiscalinetit> wrote in message
news:3ae4b759@news.povray.org...
> Thankyou for your help, setting max_trace_level to 50
> i resolved my problem.
> Ceggi
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Harold Baize <bai### [at] itsaucsfedu> wrote:
> Wow, max trace at 50! That must have been VERY slow!
> How long did it take to render?
The max_trace_level attribute only controls the maximum number of
levels traced...it will only do that many levels when they are
needed. This feature works together with the Automatic Depth Control
(adc_bailout), not alone, so it will only make some pixels take more
time...the same pixels that were causing a problem before.
--
Christopher James Huff - chr### [at] maccom
Home Page: http://homepage.mac.com/chrishuff/
POV-Ray TAG e-mail: chr### [at] povrayorg
POV-Ray TAG web site: http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |