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I posted this a few days ago in .utilities, but no response yet. :( Maybe
one of you can figure out how to add this feature and put out a clothsim
patch. :) Here's my simple request: Can you please add the ability to rotate
objects? At least boxes? At least on and around the y (z for the clothsim)
axis?
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"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3ac0a574@news.povray.org...
> I posted this a few days ago in .utilities, but no response yet. :( Maybe
> one of you can figure out how to add this feature and put out a clothsim
> patch. :) Here's my simple request: Can you please add the ability to
rotate
> objects? At least boxes? At least on and around the y (z for the clothsim)
> axis?
>
Tony,
Jerome only visits these newsgroups on a Friday, so you may be better off
mailing him direct.
I too would welcome the feature you requested, although of late I've been
using povman 0.71.3 for Windows, which has the Clothray patch built in. It
allows you to use absolutely any POV object, which are declared using POV
syntax alone (so rotates etc can be used). Maybe this would help you.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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> Jerome only visits these newsgroups on a Friday, so you may be better off
> mailing him direct.
Hmm...
> I too would welcome the feature you requested, although of late I've been
> using povman 0.71.3 for Windows, which has the Clothray patch built in.
I soooo with Jerome and these other cloth guys would make a common model and
use it in both their patches. That way, you could make cloth in and out of
POV, and it would behave the same.
> It
> allows you to use absolutely any POV object, which are declared using POV
> syntax alone (so rotates etc can be used). Maybe this would help you.
Maybe. I'll have a look at it next week... very busy now.
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