POV-Ray : Newsgroups : povray.unofficial.patches : pvmpov for windows? Server Time
1 Nov 2024 09:22:17 EDT (-0400)
  pvmpov for windows? (Message 1 to 4 of 4)  
From: Jonathan Hunt
Subject: pvmpov for windows?
Date: 18 Feb 2001 14:32:31
Message: <3a90234f$1@news.povray.org>
Hi,

I was wondering if anyone's managed to compile a windows (and/or dos)
version of pvmpov?

--
Jonathan Hunt
http://www.xlcus.co.uk/povray/
"Tulips" render progress 909/2048 lines, 82 hours and rising...


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From: Warp
Subject: Re: pvmpov for windows?
Date: 19 Feb 2001 10:52:50
Message: <3a914152@news.povray.org>
Jonathan Hunt <jon### [at] xlcuscouk> wrote:
: I was wondering if anyone's managed to compile a windows (and/or dos)
: version of pvmpov?

  Since DOS and Windows 9x (and 3.x) have no support for multiple processors,
how could it be done?

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Christoph Hormann
Subject: Re: pvmpov for windows?
Date: 19 Feb 2001 11:31:49
Message: <3A914A77.87FB0952@gmx.de>
Warp wrote:
> 
>   Since DOS and Windows 9x (and 3.x) have no support for multiple processors,
> how could it be done?
> 

Pvm also works via network (in fact that's it's main purpose) and there is
also a Pvm version for Windows so it should be possible.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Thomas
Subject: Re: pvmpov for windows?
Date: 20 Feb 2001 12:18:38
Message: <3A92A6DD.12DE9B63@gmx.net>
Hi,
I tried it an ran into compile problems in the Microsoft libraries.

If anyone is interested I could post the error file I get and the make
file and maybe someone else could do something about it.

Thomas

Jonathan Hunt wrote:

> Hi,
>
> I was wondering if anyone's managed to compile a windows (and/or dos)
> version of pvmpov?
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/povray/
> "Tulips" render progress 909/2048 lines, 82 hours and rising...


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