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In article <3a7d598a@news.povray.org> , "Jan Walzer" <jan### [at] lzernet> wrote:
> well, does the number of photons affect the rendertime ???
Yes, they will.
> PS: My current scene will be done in about 10days ... anybody out there, who
> wants to do this on his puter ??? (I only used some photons,area-lights,
> dispersion, focal blur and variable reflection ... just a simple scene with
> 4 objects)
Of course it depends on your computer and image size. If it isn't a 486
rendering 1024*768 it should not take that long. You may want to tune your
settings and the scene should render is at most a few hours on any Pentium
class system.
Thorsten
PS: This question better fits in povray.unofficial.patches because photons
are not an official feature...
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"Thorsten Froehlich" <tho### [at] trfde> schrieb im Newsbeitrag
news:3a7d6e08$1@news.povray.org...
> In article <3a7d598a@news.povray.org> , "Jan Walzer" <jan### [at] lzernet>
wrote:
>
> > well, does the number of photons affect the rendertime ???
>
> Yes, they will.
Interesting .... didn't know that ...
> > PS: My current scene will be done in about 10days ... anybody out there,
who
> > wants to do this on his puter ??? (I only used some photons,area-lights,
> > dispersion, focal blur and variable reflection ... just a simple scene
with
> > 4 objects)
>
> Of course it depends on your computer and image size. If it isn't a 486
> rendering 1024*768 it should not take that long. You may want to tune
your
> settings and the scene should render is at most a few hours on any Pentium
> class system.
It's a PII-392MHz ... The Output will be in 1024x768
I'll post the scene to pov.text.sc-f
I rendered it with "+SP16 +EP16" to get approximate the rendering time ...
This first pass took about 1 hour, so the final pass will take 16x16 times
as long
(256h) ~10days ... This approx. should be quite ok because I use no AA
(focal blur is on)
To have a smooth image in the far parts I need that much blur-samples and if
I lower the disp_nelems, the glass will get a redish touch ...
So I don't know where to tweak this anymore ...
> PS: This question better fits in povray.unofficial.patches because photons
> are not an official feature...
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