POV-Ray : Newsgroups : povray.unofficial.patches : 3D!Now & ISSE Server Time
1 Nov 2024 09:19:35 EDT (-0400)
  3D!Now & ISSE (Message 1 to 3 of 3)  
From: Daniel Jungmann
Subject: 3D!Now & ISSE
Date: 16 Jan 2001 12:58:25
Message: <3a648bc1$1@news.povray.org>
Hi!

I want to aks three questions.

a) Does it allready give an version of PovRay that use 3D!Now and/or ISSE?

b) If it exist, where can I get it?

c) If not, is here anybody how is interested in helping me to build such an
version?


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From: Warp
Subject: Re: 3D!Now & ISSE
Date: 16 Jan 2001 13:06:45
Message: <3a648db5@news.povray.org>
Daniel Jungmann <DSJ### [at] gmxnet> wrote:
: a) Does it allready give an version of PovRay that use 3D!Now and/or ISSE?

  AFAIK 3DNow uses single precision floating point math while povray uses
double precision.

: c) If not, is here anybody how is interested in helping me to build such an
: version?

  How did you plan to do it? Do you have a compiler that supports 3DNow and
is capable of taking advantage of it when compiling plain C code?

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Daniel Jungmann
Subject: Re: 3D!Now & ISSE
Date: 16 Jan 2001 13:32:40
Message: <3a6493c8$1@news.povray.org>
1. ISSE2 supports double precision, so it is possible.
2. It exist an patch for the Visual C++ 6.0 so that the compiler supports
3D!Now, ISSE and ISSE2. Or you can write it macros which use assembler.


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