POV-Ray : Newsgroups : povray.unofficial.patches : problems with hf in mp 6 Server Time
1 Nov 2024 11:16:46 EDT (-0400)
  problems with hf in mp 6 (Message 1 to 7 of 7)  
From: Tom Melly
Subject: problems with hf in mp 6
Date: 21 Nov 2000 11:14:18
Message: <3a1a9f5a@news.povray.org>
Hi,

I recently rendered an old scene of mine in mp6 and noticed that a hf
suddenly acquired lots of holes (well, I assume that they're holes). I
re-rendered the scene in plain 'ol pov and it's fine.

Is this a known problem or should I post more detail (or both)?


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From: Vahur Krouverk
Subject: Re: problems with hf in mp 6
Date: 21 Nov 2000 11:28:35
Message: <3A1AA326.598CF271@aetec.ee>
Tom Melly wrote:
> 
> Hi,
> 
> I recently rendered an old scene of mine in mp6 and noticed that a hf
> suddenly acquired lots of holes (well, I assume that they're holes). I
> re-rendered the scene in plain 'ol pov and it's fine.
> 
> Is this a known problem or should I post more detail (or both)?

Is this hf smooth? In this case try to add double_illuminate to height
field, this should fix this problem. I'm not sure, what causes this, but
I guess, that it is due to normal average between vertexes of smooth
height field: normal gets oriented in "opposite direction" to up and
therefore surface is not lighted. 
There was discussion about this, see "Heightfield smooth problem" in
this group, started 2000-06-13.


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From: Tom Melly
Subject: Re: problems with hf in mp 6
Date: 21 Nov 2000 11:43:34
Message: <3a1aa636@news.povray.org>
"Vahur Krouverk" <vah### [at] aetecee> wrote in message
news:3A1AA326.598CF271@aetec.ee...
>
> Is this hf smooth? In this case try to add double_illuminate to height

Many thanks - that fixed it.


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From: Tom Melly
Subject: Re: problems with hf in mp 6
Date: 22 Nov 2000 04:42:52
Message: <3a1b951c$1@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3a1aa636@news.povray.org...
> "Vahur Krouverk" <vah### [at] aetecee> wrote in message
> news:3A1AA326.598CF271@aetec.ee...
> >
> > Is this hf smooth? In this case try to add double_illuminate to height
>
> Many thanks - that fixed it.
>
... but added another problem (a weird bright line meandering across the
scene) - s'okay, I'll just stick to rendering it in non-mp.


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From: Warp
Subject: Re: problems with hf in mp 6
Date: 22 Nov 2000 09:20:58
Message: <3a1bd64a@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
: Many thanks - that fixed it.

  Your "holes" might have been just shadows.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Tom Melly
Subject: Re: problems with hf in mp 6
Date: 22 Nov 2000 11:09:06
Message: <3a1befa2@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a1bd64a@news.povray.org...
>
>   Your "holes" might have been just shadows.
>

Wouldn't shadows turn up in non-mp? Certainly they are in some odd places if
they are shadows.


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From: Bob H 
Subject: Re: problems with hf in mp 6
Date: 23 Nov 2000 01:50:38
Message: <3a1cbe3e@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message news:3a1befa2@news.povray.org...
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:3a1bd64a@news.povray.org...
> >
> >   Your "holes" might have been just shadows.
> >
>
> Wouldn't shadows turn up in non-mp? Certainly they are in some odd places if
> they are shadows.

I was thinking the smooth height_field in official POV was doing a double-illuminate
by design already; good or
bad design, take your pick.  So in MP you have to state that yourself and that could
explain the appearances.

Bob


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