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I just started playing with this last night. Following the Earth media, and
Blue Mars threads from p.b.i I started to recreate the orbit animation I
mentioned (also in p.b.i)and decided to try the stars post_process feature.
I wanted realistic scales, so I did some research (some from memory).
Earth diameter - 8,000 km
Moon diameter - 2,180 km
Sun diameter - 872,000 km
distance to Moon - 400,000 km
distance to Sun - 93,000,000 km
This results in pov units (for my scene):
Earth diameter - 1 pu
Moon diam. -.27 pu
Sun diam -218pu
distance to Moon - 50.004 pu
distance to Sun - 11,625.865 pu
So, I used a glow for the sun with a radius of 1/2 S.D. in p.u. (109 pu).
Obviously, the realistic scale caused a problem with usefulness given
resolution restraints (for one), but worse yet the Stars post_process method
overwrites the glow, as well as the dark side of the Earth (during eclipse
from camera viewpoint). In other words, it draws over the glow and the Earth
positions. Uncool!
So, I am forced to go back to the sky_sphere non-aliased approach. :(
Grim
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GrimDude wrote:
> I just started playing with this last night. Following the Earth media, and
> Blue Mars threads from p.b.i I started to recreate the orbit animation I
> mentioned (also in p.b.i)and decided to try the stars post_process feature.
> I wanted realistic scales, so I did some research (some from memory).
Should be miles not km except for distance to the moon
> Earth diameter - 8,000 km
> Moon diameter - 2,180 km
> Sun diameter - 872,000 km
> distance to Moon - 400,000 km
> distance to Sun - 93,000,000 km
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I hate to say it, but that is only going to make things worse. :)
Grim
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In article <3a10bc2a@news.povray.org>, "GrimDude"
<gri### [at] netzerocom> wrote:
> So, I used a glow for the sun with a radius of 1/2 S.D. in p.u. (109
> pu). Obviously, the realistic scale caused a problem with usefulness
> given resolution restraints (for one), but worse yet the Stars
> post_process method overwrites the glow, as well as the dark side of
> the Earth (during eclipse from camera viewpoint). In other words, it
> draws over the glow and the Earth positions. Uncool!
The stars post process is nearly useless, it was just an experiment and
never really intended to be used in a real scene. Post processes would
be extremely limited when it comes to stars anyway.(reflection,
transparent objects, fog, sky_spheres, etc....)
I suppose it could be useful for creating an image_map to use on a
sky_sphere...but that is about all. I will put this on the list of
things to fix, though...
However, your problems with the stars overwriting the earth sound
strange...the filter I released should only overwrite "infinite" areas,
which don't hit anything nearer than Max_Distance. How far away is your
Earth?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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The Earth was only 51 Pov units from the camera, but all black (dark side).
Against the background of shining Sun it was visible, but then the post
process blackened everything again. I was really shocked to see it blacken
out the glow. :)
Grim
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I posted two images demonstrating this in p.b.i.
Grim
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In article <3a1139de@news.povray.org>, "GrimDude"
<gri### [at] netzerocom> wrote:
> The Earth was only 51 Pov units from the camera, but all black (dark
> side).
Oh, I thought you meant the stars filter was overwriting the earth
itself, not just the surrounding space.
Ok, it is fixed for the next release. Stars are now added to the
background instead of replacing it, only pixels where a star exists are
affected. You would still be better off with one of the starfield or
galaxy include files, though...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Do you have the masses? The first almanac I looked at didn't have it.
Particularly interested in sun, earth, Jup.
GrimDude wrote:
> I just started playing with this last night. Following the Earth media, and
> Blue Mars threads from p.b.i I started to recreate the orbit animation I
> mentioned (also in p.b.i)and decided to try the stars post_process feature.
>
> I wanted realistic scales, so I did some research (some from memory).
>
> Earth diameter - 8,000 km
> Moon diameter - 2,180 km
> Sun diameter - 872,000 km
> distance to Moon - 400,000 km
> distance to Sun - 93,000,000 km
>
> This results in pov units (for my scene):
>
> Earth diameter - 1 pu
> Moon diam. -.27 pu
> Sun diam -218pu
>
> distance to Moon - 50.004 pu
> distance to Sun - 11,625.865 pu
>
> So, I used a glow for the sun with a radius of 1/2 S.D. in p.u. (109 pu).
> Obviously, the realistic scale caused a problem with usefulness given
> resolution restraints (for one), but worse yet the Stars post_process method
> overwrites the glow, as well as the dark side of the Earth (during eclipse
> from camera viewpoint). In other words, it draws over the glow and the Earth
> positions. Uncool!
>
> So, I am forced to go back to the sky_sphere non-aliased approach. :(
>
> Grim
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The Sun's mass is 333,400 times that of the Earth (estimated).
The Earth's mass is 6.587 x 10^21 tons (5.976 x 10^24 kilograms), or 6
sextillion, 587 quintillion tons.
Sorry, I have no data on Jupiter's mass.
Grim
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Okay, I just wanted to let you know what I found. :)
Grim
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