POV-Ray : Newsgroups : povray.unofficial.patches : Hey, Warp (Tesselation patch: the fire test) Server Time
6 Oct 2024 15:24:17 EDT (-0400)
  Hey, Warp (Tesselation patch: the fire test) (Message 21 to 22 of 22)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Christoph Hormann
Subject: Re: Hey, Warp (Tesselation patch: the fire test)
Date: 8 Oct 2001 14:29:25
Message: <3BC1F140.CAB01C02@gmx.de>
Warp wrote:
> 
> : I'm not sure, but this could slow down things enormously, especially for
> : isosurfaces.
> 
>   Note that shadow calculations also calculate all intersections. And it
> isn't that slow, is it?
> 

I meant replacing insideness tests with intersection tests, this would
probably be much slower.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Warp
Subject: Re: Hey, Warp (Tesselation patch: the fire test)
Date: 8 Oct 2001 15:51:04
Message: <3bc203a7@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: I meant replacing insideness tests with intersection tests, this would
: probably be much slower.

  Yes, it will be slower. However, using the insideness test for speed doesn't
work. That's exactly what my original patch did.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.