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6 Oct 2024 15:18:34 EDT (-0400)
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From: Rick Gutleber
Subject: Re: GigantagonPOV?
Date: 9 Aug 2001 08:56:37
Message: <3b728885@news.povray.org>
Yes, I did.  Cool!

"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3b705eb0@news.povray.org...
> In article <3b70582e@news.povray.org> , "Rick Gutleber" <ric### [at] hiscom>
> wrote:
>
> > I know the subject of "when" is pretty much taboo around here, and I
> > understand why, but this notice is almost a year old.  Would anyone in
the
> > dev group be willing to make an estimate of the status of 3.5 under the
> > caveat that no one is to hold them to it?   I don't think it's too much
to
> > ask is they think they are 6 months away, a couple months away, a couple
> > weeks away, any day now, etc.  But if it is, that's OK with me.
>
> Did you miss this?
>
> From: "Chris Cason" <newsadmin@-despam-povray.org>
> Newsgroups: povray.general
> Subject: POV-Ray 3.5 status
> Date: Tue, 7 Aug 2001 00:39:18 +1000
> Message-ID: <3b6eac1f@news.povray.org>
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povrayorg
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org


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From: Geoff Wedig
Subject: Re: GigantagonPOV?
Date: 9 Aug 2001 12:26:09
Message: <3b72b9a1@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:

> Andy Cocker <big### [at] mariner9fsnetcouk> wrote:
> : Would you care to go into more detail here, or should I just wait and see?

>   Yes, the team has given permission to talk about 3.5.

>   For example functions have been improved in 3.5. You can make functions
> returning vectors and you can use splines in functions.

This is very cool.  I've been doing this with three tied together functions
and a bunch of macros.  Life will be much simpler with this.

Geoff


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From: Gail Shaw
Subject: Re: GigantagonPOV?
Date: 10 Aug 2001 02:38:22
Message: <3b73815e@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3b71976e@news.povray.org...
>   Yes, the team has given permission to talk about 3.5.
>
>   For example functions have been improved in 3.5. You can make functions
> returning vectors and you can use splines in functions. You also have
> several options (with the dot-operator) to convert a vector to a float
> (besides the previous .x, .y and .z) so you can easily use vector
functions
> in float functions. There are many other improvements as well.

Sounds very good.

Are macros allowed within isosurface functions? eg

#macro Test()
 1
#end

isosurface {
 function {x^2+y^2+z^2-9-Test()}
...
}

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Thorsten Froehlich
Subject: Re: GigantagonPOV?
Date: 10 Aug 2001 03:43:35
Message: <3b7390a7@news.povray.org>
In article <3b73815e@news.povray.org> , "Gail Shaw" <gsh### [at] monotixcoza> 
wrote:

> Are macros allowed within isosurface functions? eg

Isosurface functions will work just like any other POV-Ray feature.  There
will be no special restrictions in the use of function with any other
feature.  Functions can also be used outside of isosurfaces.  The only
exception is that recursive function calls will not be allowed in 3.5 but
are planned for future versions (4.0).


    Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Nekar Xenos
Subject: Re: GigantagonPOV?
Date: 10 Aug 2001 06:01:22
Message: <3b73b0f2@news.povray.org>
>
The only
> exception is that recursive function calls will not be allowed in 3.5 but
> are planned for future versions (4.0).

..drool...

- Nekar


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