POV-Ray : Newsgroups : povray.unofficial.patches : motion blur? Server Time
1 Nov 2024 05:21:22 EDT (-0400)
  motion blur? (Message 1 to 7 of 7)  
From: Reusser
Subject: motion blur?
Date: 31 May 2001 20:27:56
Message: <3B16E154.4ADC2221@chorus.net>
I haven't really posted or read many of the messages in this group, but
(correct me if I'm wrong) I figured this was the group where I should
ask about features of MegaPov.  Is there a way you can motion blur a
whole scene?  What I need is a motion blur that affects the whole scene,
not just specific objects.  Additionally, I was hoping there was a way
to do this without reparsing the whole scene.  I'm doubtful that this is
possible, but is there any way to accomplish this?

 - Rico


Post a reply to this message

From: Bob H 
Subject: Re: motion blur?
Date: 31 May 2001 21:44:58
Message: <3b16f39a@news.povray.org>
"Reusser" <reu### [at] chorusnet> wrote in message
news:3B16E154.4ADC2221@chorus.net...
> (correct me if I'm wrong) I figured this was the group where I should
> ask about features of MegaPov.

Right place, yep.

>   Is there a way you can motion blur a
> whole scene?  What I need is a motion blur that affects the whole scene,
> not just specific objects.  Additionally, I was hoping there was a way
> to do this without reparsing the whole scene.  I'm doubtful that this is
> possible, but is there any way to accomplish this?

Bracket the scene with motion_blur, minus the camera and global_settings
(which includes the setup for blur) and possibly any or all lights too (they
don't blur I guess).
Should be possible as long as all the objects are included.
Also, the variable(s) used to do the movements needs to be a part of it, not
outside of it, or they don't get used.  That's been my experience anyhow.
I might be leaving something out and if so maybe someone else will speak up.
Can try that in the meantime anyhow.

Bob H.


Post a reply to this message

From: Nathan Kopp
Subject: Re: motion blur?
Date: 31 May 2001 21:52:51
Message: <3b16f573$1@news.povray.org>
"Bob H." <omn### [at] msncom> wrote...
> "Reusser" <reu### [at] chorusnet> wrote in message
> news:3B16E154.4ADC2221@chorus.net...
> > (correct me if I'm wrong) I figured this was the group where I should
> > ask about features of MegaPov.
>
> Right place, yep.
>
> >   Is there a way you can motion blur a
> > whole scene?  What I need is a motion blur that affects the whole scene,
> > not just specific objects.  Additionally, I was hoping there was a way
> > to do this without reparsing the whole scene.  I'm doubtful that this is
> > possible, but is there any way to accomplish this?
>
> Bracket the scene with motion_blur, minus the camera and global_settings
> (which includes the setup for blur) and possibly any or all lights too
(they
> don't blur I guess).

Also, if you plan to move the camera, just move the rest of the scene in the
opposite direction instead.

-Nathan


Post a reply to this message

From: Paul Blaszczyk
Subject: Re: motion blur?
Date: 2 Jun 2001 04:01:28
Message: <3b189d58@news.povray.org>
Nathan Kopp <nat### [at] koppcom> wrote:
> Also, if you plan to move the camera, just move the rest of the scene in
the
> opposite direction instead.
>
> -Nathan


What about a post-process?  3D Studio uses a filter after rendering to do
scene motion blur...the result is amazing!
To do this, you need only the camera positions of last and next frames to do
the calculation.

Paul


Post a reply to this message

From: Alan Holding
Subject: Re: motion blur?
Date: 2 Jun 2001 05:59:05
Message: <3b18b8e9@news.povray.org>
"Nathan Kopp" <nat### [at] koppcom> wrote in message
news:3b16f573$1@news.povray.org...
>
> Also, if you plan to move the camera, just move the rest of the scene in
the
> opposite direction instead.
>

So is that a way to fake camera motion blur?


Post a reply to this message

From: Chris Huff
Subject: Re: motion blur?
Date: 2 Jun 2001 10:18:07
Message: <chrishuff-6D3025.09143602062001@povray.org>
In article <3b189d58@news.povray.org>,
 "Paul Blaszczyk" <3d### [at] alpharayde> wrote:

> What about a post-process?  3D Studio uses a filter after rendering to do
> scene motion blur...the result is amazing!

It is not possible to do correct motion blur through a post_process 
filter, some of the information is simply missing.


> To do this, you need only the camera positions of last and next frames to do
> the calculation.

Then it won't be useful for a post_process filter, which only has data 
for the current frame. I believe there are external utilities for doing 
this, though...

-- 
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Warp
Subject: Re: motion blur?
Date: 2 Jun 2001 12:24:25
Message: <3b191338@news.povray.org>
Paul Blaszczyk <3d### [at] alpharayde> wrote:
: What about a post-process?  3D Studio uses a filter after rendering to do
: scene motion blur...the result is amazing!

  I would really like to hear how do you calculate a post-process motion
blur of a rotating object (or the camera rotating around the object).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.