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After running a mesh through UVmapper and converting the relavent .obj
file to a POV mesh2 via pose2pov, MegaPov tells me it doesn't like it
because "mesh normal index out of range". Could someone help me? How can
I fix this?
Abe
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Most conversion programs have settings to fix normals but I don't know pos2pov
so I can't help you there.
BTW I've been looking for pos2pov and couldn't find it. Can you point me in the
right direction please?
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
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Nekar Xenos wrote:
> BTW I've been looking for pos2pov and couldn't find it. Can you point me in the
> right direction please?
http://home.HiWAAY.net/~ssloan/software/
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Thanks. :)
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3B0A19D1.C740684C@pacbell.net...
>
>
> Nekar Xenos wrote:
>
> > BTW I've been looking for pos2pov and couldn't find it. Can you point me in
the
> > right direction please?
>
> http://home.HiWAAY.net/~ssloan/software/
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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