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Ryan Constantine wrote:
>
> i have the cpp.exe from the bmrt distribution. is that the problem? do
> i need to use another one (like the suggested lcc version)? i've
> checked the docs that come with povman and i just can't figure out what
> i'm doing wrong. i can compile shaders for bmrt no problem using bmrt's
> slc. but every time i use povslc i get an error from the cpp and then i
> get a 'compiled' shader that is 0kb and won't work.
>
> help!
I have never used shaders requiring cpp until now, does this problem only
occur with cpp involved?
You could try some things:
- Use the povslc coming with Megapov MCP, it's different (compiled with
cygwin) and maybe works better.
- Use lcc or any other cpp like from Borland C or cygwin.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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