|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
<plead>i'm trying to do a fairly complicated texture, and when i tried
to make a layered texture with a base color on the bottom, a proximity
pattern over that (which has semi transparent parts), and then a planar
texture on top (which is mostly transparent except for stripes) i got an
error stating i'm not allowed to layer patterned textures. my question
is why not? is there another way i can accomplish the same thing? or
will i have to make a duplicate of my original object, cut it to the
same size as the stripe, expand the overall dimensions by a minute
amount and then texture that with the stripe color? it seems quite
inelegant if i have to do this. perhaps i should look into shaders for
the povman patch? or is there a way to combine a proximity pattern on
the same layer as a planar (or gradient) pattern?</plead>
TIA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ryan Constantine wrote:
>
> <plead>i'm trying to do a fairly complicated texture, and when i tried
> to make a layered texture with a base color on the bottom, a proximity
> pattern over that (which has semi transparent parts), and then a planar
> texture on top (which is mostly transparent except for stripes) i got an
> error stating i'm not allowed to layer patterned textures. my question
> is why not? is there another way i can accomplish the same thing? or
> will i have to make a duplicate of my original object, cut it to the
> same size as the stripe, expand the overall dimensions by a minute
> amount and then texture that with the stripe color? it seems quite
> inelegant if i have to do this. perhaps i should look into shaders for
> the povman patch? or is there a way to combine a proximity pattern on
> the same layer as a planar (or gradient) pattern?</plead>
>
> TIA
Often similar effects as with a layered texture can be achieved with
pigment maps. It's not that easy to construct, but it's quite flexible.
To replace a two layer texture you can either use the first or the second
layer as a base pigment and where you use transparency in the layered
texture just place the other pigment in the pigment_map. Of yourse it's
not really identical, because the 'filter' effect can not be achieved.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
thanks for the tip. i'm a little short on time lately, so would you
mind posting an example of what you mean? i have finals all next week
that i'm studying for, and when i take breaks i pov. thanks again. i'd
appreciate it.
Christoph Hormann wrote:
>
> Ryan Constantine wrote:
> >
> > <plead>i'm trying to do a fairly complicated texture, and when i tried
> > to make a layered texture with a base color on the bottom, a proximity
> > pattern over that (which has semi transparent parts), and then a planar
> > texture on top (which is mostly transparent except for stripes) i got an
> > error stating i'm not allowed to layer patterned textures. my question
> > is why not? is there another way i can accomplish the same thing? or
> > will i have to make a duplicate of my original object, cut it to the
> > same size as the stripe, expand the overall dimensions by a minute
> > amount and then texture that with the stripe color? it seems quite
> > inelegant if i have to do this. perhaps i should look into shaders for
> > the povman patch? or is there a way to combine a proximity pattern on
> > the same layer as a planar (or gradient) pattern?</plead>
> >
> > TIA
>
> Often similar effects as with a layered texture can be achieved with
> pigment maps. It's not that easy to construct, but it's quite flexible.
>
> To replace a two layer texture you can either use the first or the second
> layer as a base pigment and where you use transparency in the layered
> texture just place the other pigment in the pigment_map. Of yourse it's
> not really identical, because the 'filter' effect can not be achieved.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ryan Constantine wrote:
>
> thanks for the tip. i'm a little short on time lately, so would you
> mind posting an example of what you mean? i have finals all next week
> that i'm studying for, and when i take breaks i pov. thanks again. i'd
> appreciate it.
>
A simple example:
use
texture {
pigment {
gradient y
pigment_map {
[ 0.5 color rgb <0.0, 0.5, 0.0> ]
[ 0.6 gradient x color_map { [0.3 rgb x][0.7 rgb z] } ]
}
}
}
instead of
texture {
pigment {
gradient x
color_map {
[0.3 rgb x]
[0.7 rgb z]
}
}
}
texture {
pigment {
gradient y
color_map {
[0.5 color rgb <0.0, 0.5, 0.0> ]
[0.6 color rgbt 1 ]
}
}
}
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
thanks man, i'll give it a try.
Christoph Hormann wrote:
>
> Ryan Constantine wrote:
> >
> > thanks for the tip. i'm a little short on time lately, so would you
> > mind posting an example of what you mean? i have finals all next week
> > that i'm studying for, and when i take breaks i pov. thanks again. i'd
> > appreciate it.
> >
>
> A simple example:
>
> use
>
> texture {
> pigment {
> gradient y
> pigment_map {
> [ 0.5 color rgb <0.0, 0.5, 0.0> ]
> [ 0.6 gradient x color_map { [0.3 rgb x][0.7 rgb z] } ]
> }
> }
> }
>
> instead of
>
> texture {
> pigment {
> gradient x
> color_map {
> [0.3 rgb x]
> [0.7 rgb z]
> }
> }
> }
> texture {
> pigment {
> gradient y
> color_map {
> [0.5 color rgb <0.0, 0.5, 0.0> ]
> [0.6 color rgbt 1 ]
> }
> }
> }
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|