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I have to insist on this one, as it appears in every scene with glass. E.g.
#include "glass.inc"
global_settings{max_trace_level 10}
camera
{
location <0,2,-3>
look_at <0,0,1>
}
light_source {<1,2.5,-2>, color 1}
cylinder{0,<0,1,0>,1
texture{T_Glass2}
interior{I_Glass}
}
produces a different result as in povray 3.1g (more reflections are showing up).
IMHO it has to be some bug in lighting.c.
- Micha
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