POV-Ray : Newsgroups : povray.unofficial.patches : MegaPOV: bug in lighting Server Time
1 Nov 2024 07:25:33 EDT (-0400)
  MegaPOV: bug in lighting (Message 1 to 1 of 1)  
From: Micha Riser
Subject: MegaPOV: bug in lighting
Date: 16 Mar 2001 18:52:14
Message: <3AB2A776.10400@gmx.net>
I have to insist on this one, as it appears in every scene with glass. E.g.

#include "glass.inc"

global_settings{max_trace_level 10}

camera
{
   location <0,2,-3>
   look_at <0,0,1>
}

light_source {<1,2.5,-2>,  color 1}

cylinder{0,<0,1,0>,1
    texture{T_Glass2}
    interior{I_Glass}
    }

produces a different result as in povray 3.1g (more reflections are showing up). 
IMHO it has to be some bug in lighting.c.

- Micha


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.