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I decided to release some of the patches i wrote in the last weeks (mainly
pattern stuff). I used PovMan 0.7 as a basis and also added Chris Huff's
particle system patch.
The Cygwin compile as well as the complete source code is available on:
http://www.schunter.etc.tu-bs.de/~chris/povcyg.html
I also wrote a documentation and some sample scenes for the new patterns.
Comments and suggestion welcome of course, if anyone compiles it for a
different platform, i would be happy to supply a link.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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It's interesting how many MegaPOV-based patches there are going around
now... for a long while there it was just MegaPOV and people's personal
compiles which quickly became part of MegaPOV...
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"Tony[B]" wrote:
> It's interesting how many MegaPOV-based patches there are going around
> now... for a long while there it was just MegaPOV and people's personal
> compiles which quickly became part of MegaPOV...
Perhaps MegaPOV should get a SourceForge project & CVS repository.
--
Bye,
Pabs
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Nah, don't worry. They will become one with the collective soon enough. It
always happens. :)
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> Nah, don't worry. They will become one with the collective soon enough. It
> always happens. :)
don't bank on it. patches are now frequently using megapov as their base
instead of the regular povray sc
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Tony[B]" wrote:
>
> It's interesting how many MegaPOV-based patches there are going around
> now... for a long while there it was just MegaPOV and people's personal
> compiles which quickly became part of MegaPOV...
There was also a time before megapov, IIRC it combined a lot of single
independant patches into one.
Since Nathan Kopp and others seem to be quite busy these days, there were
not many new additions in Megapov (0.7 was mainly bug fixes) in the last
time.
I'm also not sure if it's planned to include the larger and more special
patches like povman, cloth and particle system into megapov.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Rick [Kitty5]" wrote:
>
> > Nah, don't worry. They will become one with the collective soon enough. It
> > always happens. :)
>
> don't bank on it. patches are now frequently using megapov as their base
> instead of the regular povray sc
>
That could change again if 3.5 is out, but i'm not very sure about it. A
lot of Megapov's features will not be part of 3.5 and at least some of
them will probably still be interesting for the new version.
CVS or something similar would be quite useful IMO, but maybe there is
already something planned in that direction (???) :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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On Mon, 05 Mar 2001 14:38:39 +0100, Christoph Hormann wrote:
>
>
>"Tony[B]" wrote:
>>
>> It's interesting how many MegaPOV-based patches there are going around
>> now... for a long while there it was just MegaPOV and people's personal
>> compiles which quickly became part of MegaPOV...
>
>There was also a time before megapov, IIRC it combined a lot of single
>independant patches into one.
You do not recall correctly, if I may be so blunt. MegaPOV is Nathan's
pile o' patches plus the late unlamented Superpatch, which combined lots of
single independent patches into one. There was another patch prior to
that (and prior to 3.1 as well) which combined a half-dozen or so independent
patches as well, but I've forgotten its name. When I made the first
Superpatch I picked over what was in the prior collection, but I didn't keep
everything. Probably the single most important contribution I made with the
Superpatch was to port pre-3.1 patches to work with 3.1.
>Since Nathan Kopp and others seem to be quite busy these days, there were
>not many new additions in Megapov (0.7 was mainly bug fixes) in the last
>time.
Yeah, for some reason he seems to think the official 3.5 is more important.
Go figure.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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> There was also a time before megapov, IIRC it combined a lot of single
> independant patches into one.
Before MegaPOV, there must have been a couple dozen patches roaming around
the Net... Then Ron Parker came and created the SuperPatch. Some time later,
MegaPOV creator Nathan Kopp created UVPOV, and UVPOV and the SuperPatch
existed simultaneously for a long time as well. Then Ron had less time on
his hands and passed on the SuperPatch to his successor, Nathan Kopp and the
rest of the programming POVers. Of this merge {} was born MegaPOV. There was
also a MultiPatch on the Mac, but I don't know much about that. I just know
that the Smellenberg joined Nathan's MegaPOV to their patch and it just kept
going on as MegaPOV. I trust the patches that roam free now will eventually
join into MegaPOV.
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Ron Parker wrote:
>
> You do not recall correctly, if I may be so blunt. MegaPOV is Nathan's
> pile o' patches plus the late unlamented Superpatch, which combined lots of
> single independent patches into one. There was another patch prior to
> that (and prior to 3.1 as well) which combined a half-dozen or so independent
> patches as well, but I've forgotten its name. When I made the first
> Superpatch I picked over what was in the prior collection, but I didn't keep
> everything. Probably the single most important contribution I made with the
> Superpatch was to port pre-3.1 patches to work with 3.1.
Ok, thanks for pointing that out, i was't very sure about the details.
>
> >Since Nathan Kopp and others seem to be quite busy these days, there were
> >not many new additions in Megapov (0.7 was mainly bug fixes) in the last
> >time.
>
> Yeah, for some reason he seems to think the official 3.5 is more important.
> Go figure.
>
Of course, if it sounded like complaint, that wasn't intended.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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