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When using my IsoWood include on megapov 0.7 it crashes in some cases. It
seems to be a problem related to black_hole warps with turbulence. I
tried to deactivate the transformable warps patch, the only new thing in
the warp code, but it does not seem to help. The problem is reproducible
occuring always at the same position but at different positions in the
MSVC and my own (Cygwin) compile.
The problem is not related to isosurfaces, it also occurs with simple
textures and it vanishes if i comment out the 'turbulence' in the warp
statement.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A9256C7.F051FF6C@gmx.de...
>
> When using my IsoWood include on megapov 0.7 it crashes in some cases. It
> seems to be a problem related to black_hole warps with turbulence.
The crashes I was experiencing had either radiosity or black_hole warp in
them. Not a coincidence perhaps? Other scenes haven't done so. I have put
radiosity statements into most of my more recent scene files. Some
relationship with turbulence and radiosity?
Bob H.
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"Bob H." wrote:
>
> The crashes I was experiencing had either radiosity or black_hole warp in
> them. Not a coincidence perhaps? Other scenes haven't done so. I have put
> radiosity statements into most of my more recent scene files. Some
> relationship with turbulence and radiosity?
>
I had no problems with radiosity at all, right now rendering a large
radiosity scene without problems.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A9261F1.5EBB4766@gmx.de...
>
> I had no problems with radiosity at all, right now rendering a large
> radiosity scene without problems.
Yeah, but stopped and rendered again? That seems to have been the problem
here, however I haven't been rendering any files containing it now. Don't
see why it would have changed anyway so I guess it still crashes.
Bob H.
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"Bob H." wrote:
>
> Yeah, but stopped and rendered again? That seems to have been the problem
> here, however I haven't been rendering any files containing it now. Don't
> see why it would have changed anyway so I guess it still crashes.
Do you mean continued render with '+c'?
Don't know, because i'm rarely doing that when using radiosity.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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No, rendering then only stopping and starting again. Not restarting MegaPov
or continuing either.
Bob H.
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A92993A.4CB3CC81@gmx.de...
>
> Do you mean continued render with '+c'?
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"Bob H." wrote:
>
> No, rendering then only stopping and starting again. Not restarting MegaPov
> or continuing either.
>
Never had problems with that.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> When using my IsoWood include on megapov 0.7 it crashes in some cases. It
> seems to be a problem related to black_hole warps with turbulence. I
> tried to deactivate the transformable warps patch, the only new thing in
> the warp code, but it does not seem to help. The problem is reproducible
> occuring always at the same position but at different positions in the
> MSVC and my own (Cygwin) compile.
>
> The problem is not related to isosurfaces, it also occurs with simple
> textures and it vanishes if i comment out the 'turbulence' in the warp
> statement.
>
Christoph,
try fixes from my site: either download POVMan binary 0.71 or just
corrected files (warps.c is file under question) and recompile them. I
believe that I've found the problem and corrected it. At least Your
isowood demo scene worked OK after these corrections. And let me know,
whether this helped!
POVMan address is:
http://www.aetec.ee/fv/vkhomep.nsf/pages/POVMAN2
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Vahur Krouverk wrote:
>
> Christoph,
> try fixes from my site: either download POVMan binary 0.71 or just
> corrected files (warps.c is file under question) and recompile them. I
> believe that I've found the problem and corrected it. At least Your
> isowood demo scene worked OK after these corrections. And let me know,
> whether this helped!
>
I tried your Windows binary and it worked, many thanks!
Did not yet have time to compile it myself so i have not yet checked
warp_pattern but that will probably work too.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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