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Hi people,
Is there any way to use a regular mapping projection while using UV
mapping on an object?
That is, once you've declared that an object uses UV_mapping, how would
i then include a map or texture as a planar projection (not using the
uv_mapping), for example?
Would it make more sense to be able to declare uv_mapping at the
individual texture level? It would ceratinly be more congruent with
other apps concepts of mapping.
It's just that i've needed to combine uv_mapping and various projections
on the same object.
Is this old news?
regards
-benp
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Ben Paschke wrote in message <3A5D4639.15112E32@rsp.com.au>...
> Is there any way to use a regular mapping projection while using UV
> mapping on an object?
Working on deform patch I have noticed the same problem
I wanted implement leyered textures from before and after deform
but I have noticed that some object's modifiers are privillaged.
UV_mapping in my opinion should be on/off to support pairs object-texture
just like rotate after texture rotates both - object with texture.
ABX
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Originally, I tried to implement uv mapping as a property of the texture,
but I ran into some major technical difficulties. That is why it is a
property of the object. I am attempting to improve it for POV 3.5 so that
it works on a per-texture basis, but there are no guarantees.
-Nathan
"Ben Paschke" <ben### [at] rspcomau> wrote in message
news:3A5D4639.15112E32@rsp.com.au...
> Hi people,
>
> Is there any way to use a regular mapping projection while using UV
> mapping on an object?
> That is, once you've declared that an object uses UV_mapping, how would
> i then include a map or texture as a planar projection (not using the
> uv_mapping), for example?
> Would it make more sense to be able to declare uv_mapping at the
> individual texture level? It would ceratinly be more congruent with
> other apps concepts of mapping.
> It's just that i've needed to combine uv_mapping and various projections
> on the same object.
>
> Is this old news?
>
> regards
> -benp
>
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Nathan Kopp wrote in message <3a5dcdd2$1@news.povray.org>...
> Originally, I tried to implement uv mapping as a property of the texture,
> but I ran into some major technical difficulties. That is why it is a
> property of the object. I am attempting to improve it for POV 3.5 so that
> it works on a per-texture basis, but there are no guarantees.
yes, I know, no comments about 3.5, but can you describe a little what's the
problem ?
ABX
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Nathan Kopp wrote:
> Originally, I tried to implement uv mapping as a property of the texture,
> but I ran into some major technical difficulties. That is why it is a
> property of the object. I am attempting to improve it for POV 3.5 so that
> it works on a per-texture basis, but there are no guarantees.
sure, i understand. Good on you, dude.
-benp
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