POV-Ray : Newsgroups : povray.unofficial.patches : General POV-Ray bugs Server Time
1 Nov 2024 13:19:54 EDT (-0400)
  General POV-Ray bugs (Message 1 to 3 of 3)  
From: Paul Blaszczyk
Subject: General POV-Ray bugs
Date: 9 Nov 2000 06:46:10
Message: <3A0A8E83.C139438F@alpharay.de>
Hi there,

i've mentioned in POV 3.01 (long time ago ;-)  that the rendering time
does'nt stop when i pause the rendering. This was also in all POV 3.1
versions.
The second, the PPS was running on pause (adds a rendering speed of zero
to this value).
The third is the windows which is asking, whether i will save all files
(when i will render). I can click on the check box ("don't show again")
but after restarting povray it asks again :-/   (forgot a registry
entry? :)

MegaPOV:
Calculating/sorting of photons doesn't stop at pause!
And the rendering-time and PPS doesn't stop when post-process is running



Paul
http://www.alpharay.de
http://www.povstudio.de


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From: Thorsten Froehlich
Subject: Re: General POV-Ray bugs
Date: 9 Nov 2000 13:00:01
Message: <3a0ae621$1@news.povray.org>
In article <3A0A8E83.C139438F@alpharay.de> , Paul Blaszczyk <3d### [at] alpharayde>
wrote:

> i've mentioned in POV 3.01 (long time ago ;-)  that the rendering time
> does'nt stop when i pause the rendering. This was also in all POV 3.1
> versions.
> The second, the PPS was running on pause (adds a rendering speed of zero
> to this value).

These are both the same thing, there are no PPS of zero added, it is simply
Total Pixels / Time, so if the time runs, the PPS will decrease as well.

Besides, I think it has been explained very well when you (?) posted it two
or so years ago why getting the precise time is not as easy as you think.
If you didn't post it, I am sorry as there is no way you could have known,
but then please just take my word for it.

Of course we can fix this.  Takes some work with low level process handlers
and callbacks to make it "perfect", at least 20 to 30 hours of work until it
works, I would guess (depending on the platform).  Considering that we can
only spend about 2 to 5 hours per person on POV-Ray development (we have
this real-life thing) every week, this should delay POV-Ray 3.5 only about 4
to 15 more weeks...


     Thorsten


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From: Paul Blaszczyk
Subject: Re: General POV-Ray bugs
Date: 9 Nov 2000 16:24:40
Message: <3A0B1644.C67B41B0@alpharay.de>
Hi,


Thorsten Froehlich wrote:

> In article <3A0A8E83.C139438F@alpharay.de> , Paul Blaszczyk <3d### [at] alpharayde>
> wrote:
> These are both the same thing, there are no PPS of zero added, it is simply
> Total Pixels / Time, so if the time runs, the PPS will decrease as well.

Yes...i meant this    (but i was at work while writing this post, and my break
was over ;-)

> Besides, I think it has been explained very well when you (?) posted it two
> or so years ago why getting the precise time is not as easy as you think.
> If you didn't post it, I am sorry as there is no way you could have known,
> but then please just take my word for it.

I haven't postet this post. I've found the POV-newsgroup at middle/end of 99 (i
think)...my old provider hasn't supported news-groups  :-/


> Of course we can fix this.  Takes some work with low level process handlers
> and callbacks to make it "perfect", at least 20 to 30 hours of work until it
> works, I would guess (depending on the platform).  Considering that we can
> only spend about 2 to 5 hours per person on POV-Ray development (we have
> this real-life thing) every week, this should delay POV-Ray 3.5 only about 4
> to 15 more weeks...

Thats the reason i'm posting it....to make POV 3.5/4 more buggyless ;-)

Paul


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