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MegaPov 0.6 is available for download for both Macintosh and Windows
versions.
Windows: http://nathan.kopp.com/patched.htm
Mac: http://users.skynet.be/smellenbergh
-Nathan
Here is a complete list of changes between 0.5a and 0.6.
* Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
files
* Fixed bug in image map when using 24 bit images.
* Fixed bug in Compute_Disc_BBox().
* Allowed nested macro's again.
* Fixed bug in interior_texture with csg.
* Fixed bug with AxisRotFixPatch.
* Fixed bug in idat 3d (isosurface).
* Fixed bug in eval_pigment when declared. Crashed when no color map was
specified.
* Fixed bug in persistent variables.
* Fixed cylinder cameras again.
* Fixed scaling problem in blob.
* Fixed a few things in blob pattern/pigment (threshold, strength,
syntax, pigment, warnings).
* Fixed occasional artifacts in superquadratic ellipsoid.
* Fixed several memory leaks.
* Fixed bug in corner-interpolated meshes (9.2.12).
New in this version:
* Spline identifiers can now be passed as macro parameters.
* Added Mike Hough's updated uv_mapping (takes now all four corners) for
bicubic_patches (8.6.4).
* Added keep_data_file for post processing to allow continue (12).
* Added filter all and transmit all for 24 bit images (9.2.11).
* Added possibility to use phase and frequency keywords in an image_map
(8.10).
* Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
* Added Chris Huff's noise_pigment (8.3.7).
* Added Chris Huff's extensions to the blob pattern (8.3.1).
* Added Chris Huff's extensions to the proximity pattern
(sample_weighting and method 3) (8.3.11).
* Added Chris Huff's new Math Post_process patches (12.8).
* Added Chris Huff's atan_wave patch (8.11).
* Added Chris Huff's vwarp() patch (9.18).
* Added Chris Huff's glow patch (9.21).
* Added documentation for Chris Huff's solid pattern in the manual
(8.3.15).
* Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
* Added Phil Carig's (Pod) df3 output patch (9.20).
* Created a new chapter in the docs to list all authors with there e-mail
adress and urls if available (14).
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From: sgi
Subject: ANNOUNCE!: DOS MegaPov 0.6 available for download
Date: 1 Oct 2000 17:43:33
Message: <39d7b005@news.povray.org>
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The MSDOS version of MegaPov 0.6 is now available to download from my
website.
Please read Nathan's latest posting for a list of bug fixes and changes
since 0.5a.
Go to http://www.sgib.co.uk to download it now!
Stu.
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Our prayers have been answered! Thank you sincerely Nathan. I'll go get it
right away! :)
Say, BTW, remember a long time ago, I did an example file for POV 3.5? Will
it be included for real?
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Thank you very kindly, sir! :)
Grim
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Spotted a suspicious thing in the documentation (section 9.20):
"The output values are a greyscale representation of the pixel colors using
the formula Red*0.3+Green*0.11+Blue*0.59"
This must be a mistake either in the documentation (no big deal) or in
the program (a very big deal).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Mick Hazelgrove
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 13:42:47
Message: <39d8c917@news.povray.org>
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Thanks for the update - it has all my favourite toys in one package!
A very grateful
Mick
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:39d7a559@news.povray.org...
> MegaPov 0.6 is available for download for both Macintosh and Windows
> versions.
>
> Windows: http://nathan.kopp.com/patched.htm
> Mac: http://users.skynet.be/smellenbergh
>
> -Nathan
>
> Here is a complete list of changes between 0.5a and 0.6.
>
> * Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
> files
> * Fixed bug in image map when using 24 bit images.
> * Fixed bug in Compute_Disc_BBox().
> * Allowed nested macro's again.
> * Fixed bug in interior_texture with csg.
> * Fixed bug with AxisRotFixPatch.
> * Fixed bug in idat 3d (isosurface).
> * Fixed bug in eval_pigment when declared. Crashed when no color map
was
> specified.
> * Fixed bug in persistent variables.
> * Fixed cylinder cameras again.
> * Fixed scaling problem in blob.
> * Fixed a few things in blob pattern/pigment (threshold, strength,
> syntax, pigment, warnings).
> * Fixed occasional artifacts in superquadratic ellipsoid.
> * Fixed several memory leaks.
> * Fixed bug in corner-interpolated meshes (9.2.12).
>
> New in this version:
>
> * Spline identifiers can now be passed as macro parameters.
> * Added Mike Hough's updated uv_mapping (takes now all four corners)
for
> bicubic_patches (8.6.4).
> * Added keep_data_file for post processing to allow continue (12).
> * Added filter all and transmit all for 24 bit images (9.2.11).
> * Added possibility to use phase and frequency keywords in an image_map
> (8.10).
> * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
> * Added Chris Huff's noise_pigment (8.3.7).
> * Added Chris Huff's extensions to the blob pattern (8.3.1).
> * Added Chris Huff's extensions to the proximity pattern
> (sample_weighting and method 3) (8.3.11).
> * Added Chris Huff's new Math Post_process patches (12.8).
> * Added Chris Huff's atan_wave patch (8.11).
> * Added Chris Huff's vwarp() patch (9.18).
> * Added Chris Huff's glow patch (9.21).
> * Added documentation for Chris Huff's solid pattern in the manual
> (8.3.15).
> * Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
> * Added Phil Carig's (Pod) df3 output patch (9.20).
> * Created a new chapter in the docs to list all authors with there
e-mail
> adress and urls if available (14).
>
>
>
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allprogrammers : PovTeam :: PovTeam : MegapovTeam
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On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
>allprogrammers : PovTeam :: PovTeam : MegapovTeam
I'm not sure how to take that. It looks like an insult to me.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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"Tony[B]" <ben### [at] panamac-comnet> wrote...
>
> Say, BTW, remember a long time ago, I did an example file for POV 3.5?
Will
> it be included for real?
Make sure the TAG team gets a copy of it. They're helping a lot with the
demo scenes.
-Nathan
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"Ron Parker" <ron### [at] povrayorg> wrote...
> On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
> >allprogrammers : PovTeam :: PovTeam : MegapovTeam
>
> I'm not sure how to take that. It looks like an insult to me.
That's what happens when nobody can see all the hard work you've been doing.
;-) I must assure everyone that the POV-Team is working hard on POV 3.5.
-Nathan
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