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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Hi,
<p>i have a small suggestion for the particle-generator.
<br>The first idea is a "attack" and "delay" value, to set how much particles
<br>begin or end to flow (the second were to set the speed of particles!)
<br>The sencond idea is to do a list for set more then one start/end value
for particles.
<p>Like this:
<p>particles_time {
<br> 1,50 ,5,1.0
,10,0
//means: start at frame 1 end at frame 50
<br>
//Particles needs 5 frames at start to go to 100 % of particle-"rate" and
10 frames at end to go to 0%
<br> 80,150 ,1,0.5 ,1 ,0.5 //Start
at frame 80 and end at frame 150
<br> //Go to 100 % of "rate" after one frame and to 50
% at the last frame
<br> 200,250,49,1.0,1,0.0 //Start at
frame 200 and go to frame 250
<br> //Go from 50 % (see last line!! 0.5) to 100
% at frame 249 (49 long) then stop at the last frame (0 %)
<br>}
<p>To simulate a sprinkler you must use something like this (for a 25 FPS
animation):
<br>particles_time {
<br> 1,20,5,1,1,0 //go from frame 1 to 5
at 100 % and go to 0 % at last frame
<br> //pause of 10 frames
<br> 30,40,5,1,1,0 //Go from frame 30 to 35 at
100 % and go to 0 % at last frame
<br> //pause of 10 frames
<br> 50,60,5,1,1,0 //Go from frame 60 to 65 at
100 % and go to 0 % at last frame
<br> //and so on..
<br> //also possible (and easier) with a loop and variables
<br>}
<p>Have someone understand me?? ;-)
<p>Paul
<br> </html>
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Please do not post in HTML. For one thing, it made your message much
larger than it needed to be, and it is not readable on all newsreaders.
I had to open it in a web browser...plain text is preferred on this news
server(please read the message "News Server Acceptable Use Policy" in
povray.announce.frequently-asked-questions).
> i have a small suggestion for the particle-generator.
I assume you are talking about the particle_system patch, and not the
ParticlePOV patch...
> The first idea is a "attack" and "delay" value, to set how much
> particles begin or end to flow
Actually, I want to use splines for this...far more powerful, easy to
use, easy to code, and consistent with some other things I plan to use
splines for.
> (the second were to set the speed of particles!)
I don't understand...do you want a similar feature, only adjusting the
speed of the emitted particles based on time? Yes, this could also be
done...
> The sencond idea is to do a list for set more then one start/end
> value for particles.
I don't understand this. Do you want a list of values that are chosen
from at random, for each particle? You do know you can use multiple
emitters, right?
Also, all of these effects should be quite possible by running the
particle system for short amounts of time and making adjustments at each
stopping point...this will take longer though, since it does some
parsing, and I am not sure if it will work properly, I haven't tested it
yet.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Chris Huff schrieb:
> Please do not post in HTML. For one thing, it made your message much
> larger than it needed to be, and it is not readable on all newsreaders.
> I had to open it in a web browser...plain text is preferred on this news
> server(please read the message "News Server Acceptable Use Policy" in
> povray.announce.frequently-asked-questions).
Sorry..i have post now one in text mode...
>
> > i have a small suggestion for the particle-generator.
>
> I assume you are talking about the particle_system patch, and not the
> ParticlePOV patch...
Yes
> > The first idea is a "attack" and "delay" value, to set how much
> > particles begin or end to flow
>
> Actually, I want to use splines for this...far more powerful, easy to
> use, easy to code, and consistent with some other things I plan to use
> splines for.
>
> > (the second were to set the speed of particles!)
>
> I don't understand...do you want a similar feature, only adjusting the
> speed of the emitted particles based on time? Yes, this could also be
> done...
>
> > The sencond idea is to do a list for set more then one start/end
> > value for particles.
>
> I don't understand this. Do you want a list of values that are chosen
> from at random, for each particle? You do know you can use multiple
> emitters, right?
I know ;)
The idea was to chosse how a emitter start and stop. So you can create
things like a rotating sprinkler or a lok (puffing smoke).
>
> Also, all of these effects should be quite possible by running the
> particle system for short amounts of time and making adjustments at each
> stopping point...this will take longer though, since it does some
> parsing, and I am not sure if it will work properly, I haven't tested it
> yet.
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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In article <39EDB704.5B0909EE@alpharay.de>, Paul Blaszczyk
<3d### [at] alpharayde> wrote:
> Sorry..i have post now one in text mode...
"Suggestion: particles (TEXT)"? It is still HTML.
> The idea was to chosse how a emitter start and stop. So you can create
> things like a rotating sprinkler or a lok (puffing smoke).
Oh, a sequence of turning on and off...this would be taken care of by
the spline. I also plan on making different ways to "repeat" the
spline...for example:
go from start to end, then stop
go from start to end, then start over from the beginning
go from start to end, then backwards to the beginning, than forwards
again...
And various other ways to automatically "warp" the waveform of the
spline. These could also be useful in pattern waveforms...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Hi,
i have a small suggestion for the particle-generator.
The first idea is a "attack" and "delay" value, to set how much
particles
begin or end to flow (the second were to set the speed of particles!)
The sencond idea is to do a list for set more then one start/end value
for particles.
Like this:
particles_time {
1,50 ,5,1.0 ,10,0 //means: start at frame 1 end at frame 50
//Particles needs 5 frames at start to
go to 100 % of particle-"rate" and 10 frames at end to go to
0%
80,150 ,1,0.5 ,1 ,0.5 //Start at frame 80 and end at frame 150
//Go to 100 % of "rate" after one frame and to 50 % at the last
frame
200,250,49,1.0,1,0.0 //Start at frame 200 and go to frame 250
//Go from 50 % (see last line!! 0.5) to 100 % at frame 249 (49
long) then stop at the last frame (0 %)
}
To simulate a sprinkler you must use something like this (for a 25 FPS
animation):
particles_time {
1,20,5,1,1,0 //go from frame 1 to 5 at 100 % and go to 0 % at last
frame
//pause of 10 frames
30,40,5,1,1,0 //Go from frame 30 to 35 at 100 % and go to 0 % at
last frame
//pause of 10 frames
50,60,5,1,1,0 //Go from frame 60 to 65 at 100 % and go to 0 % at
last frame
//and so on..
//also possible (and easier) with a loop and variables
}
Have someone understand me?? ;-)
Paul
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Chris Huff wrote:
>> The idea was to chosse how a emitter start and stop. So you can create
>> things like a rotating sprinkler or a lok (puffing smoke).
> Oh, a sequence of turning on and off...this would be taken care of by
> the spline. I also plan on making different ways to "repeat" the
> spline...for example:
> go from start to end, then stop
With this it would be also possible to use the spray-emitter for a "real"
spray :-) (to colour something or write
something on a wall ;)
Paul
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Chris Huff wrote:
> Please do not post in HTML. For one thing, it made your message much
> larger than it needed to be, and it is not readable on all newsreaders.
#declare sarcasm=on;
Shouldn't we simply tell those with the archaic readers simply to upgrade to
cannot read a bleeding edge video format.
#declare sarcasm=off;
I would argue for a common courtesy codec for posting images and videos as
well.
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On Wed, 18 Oct 2000 12:35:24 -0400 "Greg M. Johnson"
<"gregj;-()"@aol.c;-()om> wrote:
>#declare sarcasm=on;
>
>Shouldn't we simply tell those with the archaic readers simply to upgrade to
>cannot read a bleeding edge video format.
>
>#declare sarcasm=off;
No, Greg, it's simpler to ask that we extend the courtesy of posting
in a format (or sans format, actually) that can be read with *any*
newsreader, be it Netscape, MSIE, Agent, or slrn. HTML is fine for Web
pages and (arguably) software documentation but there are really few
benefits (specified fonts, colored text) I can think of for posting HTML
on a news server.
>I would argue for a common courtesy codec for posting images and videos as
>well.
For example?
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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In article <39edd11b@news.povray.org>, "Greg M. Johnson"
<"gregj;-()"@aol.c;-()om> wrote:
> Shouldn't we simply tell those with the archaic readers simply to
> upgrade to Win2000 and Netscape or MSIE?? That is in essence what we
> say when someone cannot read a bleeding edge video format.
I upgraded from Netscape Navigator to MT-NewsWatcher...which is
definitely not "archaic". Navigator was too big, slow, and buggy. I
tried Outlook Express...it is no longer on my machine, enough said.
I am definitely not going to get Win2000...that would mean replacing all
my software and nearly all my hardware, downgrading to an OS that I
consider inferior, and that software you mentioned will run on Macs.
And besides, they not only are unreadable by many newsreaders, but they
take up more server space, which is in limited supply.
> I would argue for a common courtesy codec for posting images and
> videos as well.
For images: I think it has generally been agreed that JPEG format images
are the best choice, and small PNG's or GIF's are acceptable if JPEG
compression hurts the image.
For movies, it probably would be a good idea in theory to set some sort
of standard...but actually choosing one would be difficult, some people
probably wouldn't be able to create them, and you would be leaving out
any new, possibly better formats. New movie codecs and formats seem to
appear far more often than new image formats...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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I hope that you gentlemen realize that I don't *actually* suggest that say
Win95 is really better than Linux or that you should *actually* install
Netscape if your it's not the best for your current business and hobby use.
My use of "archaic" was intentionally ironic.
I *am* suggesting that asking someone to run out and get divx or mpeg-29b
or a more gif-friendly viewer just for *your* anim is like asking someone
to get MSIE.
Some people might have as severe limitations on these viewers in their
workplace (or income bracket or hard disk space) as others might in their
newsgroup readers!
Chris Huff wrote:
> In article <39edd11b@news.povray.org>, "Greg M. Johnson"
> <"gregj;-()"@aol.c;-()om> wrote:
>
> > Shouldn't we simply tell those with the archaic readers simply to
> > upgrade to Win2000 and Netscape or MSIE?? That is in essence what we
> > say when someone cannot read a bleeding edge video format.
>
> I upgraded from Netscape Navigator to MT-NewsWatcher...which is
> definitely not "archaic". Navigator was too big, slow, and buggy. I
> tried Outlook Express...it is no longer on my machine, enough said.
> I am definitely not going to get Win2000...that would mean replacing all
> my software and nearly all my hardware, downgrading to an OS that I
> consider inferior, and that software you mentioned will run on Macs.
> And besides, they not only are unreadable by many newsreaders, but they
> take up more server space, which is in limited supply.
>
> > I would argue for a common courtesy codec for posting images and
> > videos as well.
>
> For images: I think it has generally been agreed that JPEG format images
> are the best choice, and small PNG's or GIF's are acceptable if JPEG
> compression hurts the image.
> For movies, it probably would be a good idea in theory to set some sort
> of standard...but actually choosing one would be difficult, some people
> probably wouldn't be able to create them, and you would be leaving out
> any new, possibly better formats. New movie codecs and formats seem to
> appear far more often than new image formats...
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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