POV-Ray : Newsgroups : povray.unofficial.patches : SAB-Povray / Stereomodes and RoundView-Camera Server Time
1 Nov 2024 17:20:15 EDT (-0400)
  SAB-Povray / Stereomodes and RoundView-Camera (Message 1 to 7 of 7)  
From: Benk
Subject: SAB-Povray / Stereomodes and RoundView-Camera
Date: 18 Aug 2000 02:33:04
Message: <399cd8a0@news.povray.org>
To whom it may concern.

I have made an unofficial patch of Povray.

New features:
- Stereomodes for easy rendering 3D-images...


For more information look at:
http://sabix.etdv.ruhr-uni-bochum.de/sabpov/

Stefan

PS:
If you are interested on a windows based povray-renderfarm then look at:
http://sabix.etdv.ruhr-uni-bochum.de/RenderFarm/


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From: Warp
Subject: Re: SAB-Povray / Stereomodes and RoundView-Camera
Date: 18 Aug 2000 04:45:17
Message: <399cf79d@news.povray.org>
Benk <Ste### [at] ruhr-uni-bochumde> wrote:


  What's the difference between this and the ultra-wide-angle or panoramic
cameras in povray?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Fabien Mosen
Subject: Re: SAB-Povray / Stereomodes and RoundView-Camera
Date: 18 Aug 2000 07:09:05
Message: <399D17E8.5C3D4551@skynet.be>
Benk wrote:
> 
> To whom it may concern.
> 
> I have made an unofficial patch of Povray.
> 
> New features:
> - Stereomodes for easy rendering 3D-images...

Very nice !  I tought about such a feature sometimes, and I'm glad
someone did it !



 I can't see the difference with cylindrical camera, but I micght
miss something.

 The "frame" rendering option is very interesting too, and might
be usefully applied to any projection type..

Fabien.


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From: Benk
Subject: Re: RoundView <--> cylindrical - camera?
Date: 18 Aug 2000 08:43:41
Message: <399d2f7d$1@news.povray.org>
I was asked what the difference between the RoundView and the cylindrical
camera is.



Calculation based on optical cameramodels won't work.




By using the RoundView - camera, you will have a correct stereoimpression
everywhere.
(The algorithmn is based on the optical capabilities of the human eyes.)

Stefan


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From: ryan constantine
Subject: Re: SAB-Povray / Stereomodes and RoundView-Camera
Date: 18 Aug 2000 16:45:29
Message: <399DA05B.10A317D4@yahoo.com>
about the cylindrical camera, a couple weeks ago, i posted a question in
.general and never got any answers.  i was trying to get a 360 degree
view that looked like a panorama.  i want to be able to specify how tall
it is.  when i have tried using the demo pov files specifically for the
cylindrical camera, i don't get what i expect.  for more, read my post
from 7/25.

Fabien Mosen wrote:
> 
> Benk wrote:
> >
> > To whom it may concern.
> >
> > I have made an unofficial patch of Povray.
> >
> > New features:
> > - Stereomodes for easy rendering 3D-images...
> 
> Very nice !  I tought about such a feature sometimes, and I'm glad
> someone did it !
> 

> 
>  I can't see the difference with cylindrical camera, but I micght
> miss something.
> 
>  The "frame" rendering option is very interesting too, and might
> be usefully applied to any projection type..
> 
> Fabien.


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From: Mike
Subject: Re: SAB-Povray / Stereomodes and RoundView-Camera
Date: 18 Aug 2000 19:52:19
Message: <399DCC32.F3402689@aol.com>
The RoundView camera sounds like the spherical camera in MegaPOV.  Have
you compared the two?

-Mike


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From: Nathan Kopp
Subject: Re: SAB-Povray / Stereomodes and RoundView-Camera
Date: 20 Aug 2000 21:49:31
Message: <39a08aab$1@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote...
> about the cylindrical camera, a couple weeks ago, i posted a question in
> .general and never got any answers.  i was trying to get a 360 degree
> view that looked like a panorama.  i want to be able to specify how tall
> it is.  when i have tried using the demo pov files specifically for the
> cylindrical camera, i don't get what i expect.  for more, read my post
> from 7/25.

Did you try this with the latest version of MegaPov.  There was a bug in
POV-Ray's cylinder cameras relating to aspect ratio.

-Nathan


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