POV-Ray : Newsgroups : povray.unofficial.patches : Out of memory. Cannot allocate 2412 bytes for bounding boxes. Server Time
1 Nov 2024 17:20:15 EDT (-0400)
  Out of memory. Cannot allocate 2412 bytes for bounding boxes. (Message 1 to 2 of 2)  
From: Greg M  Johnson
Subject: Out of memory. Cannot allocate 2412 bytes for bounding boxes.
Date: 19 Jul 2000 20:40:53
Message: <39764a95@news.povray.org>
I got an error message in both 0.4 and 0.5. Sometimes the program
crashes.
Problem persists after rebooting.
It is the exact same format of a file I'd done a dozen times before.
I'm simply reading the positions and orientations of 100 objects.

------------------------------------------------------------
This is an UNSUPPORTED UNOFFICIAL COMPILE by Nathan Kopp (email:
Nat### [at] Koppcom)

Loaded 8 tools from C:\POV31G\INI\PVTOOLS.INI into Tool Menu.

Preset INI file is 'C:\POV31G\RENDERER\QUICKRES.INI', section is
'[320x240, AA 0.3]'.
Preset source file is 'C:\pov31g\ini\flybyread15.pov'.
Persistence of Vision(tm) Ray Tracer Version 3.1g.wmp.0.5 (WinMegaPov
0.5).msvc
  This is an unofficial version (WinMegaPov) compiled by:
  Nathan Kopp (email:  Nat### [at] Koppcom)
  The POV-Ray Team(tm) is not responsible for supporting this version.
Copyright 1999 POV-Ray Team(tm)
This is an UNSUPPORTED UNOFFICIAL COMPILE by Nathan Kopp (email:
Nat### [at] Koppcom).
Parsing Options
  Input file: C:\pov31g\ini\flybyread15.pov (compatible to version 3.1)
  Remove bounds........On  Split unions........Off
  Library paths: C:\pov31g\INCLUDE
Output Options
  Image resolution 320 by 240 (rows 0 to -1, columns 0 to -1).
  Output file: C:\pov31g\images\flybyread15.bmp, 24 bpp (system format)
  Graphic display......On  (type: 0, palette: 3, gamma:  1.8)
  Mosaic preview......Off
  Continued trace.....Off  Allow interruption..Off  Pause when
done.....Off
  Verbose messages.....On
Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3
  Light Buffer.........On  Vista Buffer.........On  Draw Vista
Buffer...Off
  Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter
1.00)
  Radiosity...........Off
Animation Options
  Initial Frame..     284  Final Frame....     374
  Initial Clock..   0.759  Final Clock....   1.000
  Cyclic Animation....Off  Field render........Off  Odd
lines/frames....Off
Redirecting Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On
Need to cut the output filename by 6 characters.

Scene contains 201 frame level objects; 0 infinite.
Reallocing Finite to 603

Slab building error.
Out of memory.  Cannot allocate 2412 bytes for bounding boxes.


Returned from renderer (non-zero return value)


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From: Greg M  Johnson
Subject: Re: Out of memory. Cannot allocate 2412 bytes for bounding boxes.
Date: 20 Jul 2000 13:20:58
Message: <397733D5.5A960DB0@my-dejanews.com>
I think the problem was that the position of one or more of my actors was
defined as a number divided by zero. This makes sense that it would crash
the program for lack of memory for the bounding box.

It doesn't make sense that this would have caused crashes of mega to stick
around after reboots or  in the case of the include file lacking an
undefined number.


"Greg M. Johnson" wrote:

> I got an error message in both 0.4 and 0.5. Sometimes the program
> crashes.
> Problem persists after rebooting.
> It is the exact same format of a file I'd done a dozen times before.
> I'm simply reading the positions and orientations of 100 objects.
>
> ------------------------------------------------------------
> This is an UNSUPPORTED UNOFFICIAL COMPILE by Nathan Kopp (email:
> Nat### [at] Koppcom)
>
> Loaded 8 tools from C:\POV31G\INI\PVTOOLS.INI into Tool Menu.
>
> Preset INI file is 'C:\POV31G\RENDERER\QUICKRES.INI', section is
> '[320x240, AA 0.3]'.
> Preset source file is 'C:\pov31g\ini\flybyread15.pov'.
> Persistence of Vision(tm) Ray Tracer Version 3.1g.wmp.0.5 (WinMegaPov
> 0.5).msvc
>   This is an unofficial version (WinMegaPov) compiled by:
>   Nathan Kopp (email:  Nat### [at] Koppcom)
>   The POV-Ray Team(tm) is not responsible for supporting this version.
> Copyright 1999 POV-Ray Team(tm)
> This is an UNSUPPORTED UNOFFICIAL COMPILE by Nathan Kopp (email:
> Nat### [at] Koppcom).
> Parsing Options
>   Input file: C:\pov31g\ini\flybyread15.pov (compatible to version 3.1)
>   Remove bounds........On  Split unions........Off
>   Library paths: C:\pov31g\INCLUDE
> Output Options
>   Image resolution 320 by 240 (rows 0 to -1, columns 0 to -1).
>   Output file: C:\pov31g\images\flybyread15.bmp, 24 bpp (system format)
>   Graphic display......On  (type: 0, palette: 3, gamma:  1.8)
>   Mosaic preview......Off
>   Continued trace.....Off  Allow interruption..Off  Pause when
> done.....Off
>   Verbose messages.....On
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
> Buffer...Off
>   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter
> 1.00)
>   Radiosity...........Off
> Animation Options
>   Initial Frame..     284  Final Frame....     374
>   Initial Clock..   0.759  Final Clock....   1.000
>   Cyclic Animation....Off  Field render........Off  Odd
> lines/frames....Off
> Redirecting Options
>   All Streams to console..........On
>   Debug Stream to console.........On
>   Fatal Stream to console.........On
>   Render Stream to console........On
>   Statistics Stream to console....On
>   Warning Stream to console.......On
> Need to cut the output filename by 6 characters.
>
> Scene contains 201 frame level objects; 0 infinite.
> Reallocing Finite to 603
>
> Slab building error.
> Out of memory.  Cannot allocate 2412 bytes for bounding boxes.
>
> Returned from renderer (non-zero return value)


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