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From: Marc-Hendrik Bremer
Subject: Why does my leopard-Pigment change when switiching to Megapov?
Date: 28 Jun 2000 05:10:12
Message: <3959c0f4$1@news.povray.org>
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Hi,
I have a mostly transparent leopard-pigment (turbulence 2, frequency 1.01)
on a cone which gives me some spots. When I render the scene in Megapov 0.5a
I get much less spots then in official Pov 3.1g (watcom-compile). I didn't
change anything (not even the version-setting) in the scene file, just use
Megapov as renderer. Shouldn't it behave like offical Pov when the version
is set to 3.1?
Marc-Hendrik
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From: Nathan Kopp
Subject: Re: Why does my leopard-Pigment change when switiching to Megapov?
Date: 28 Jun 2000 08:19:28
Message: <3959ed50$1@news.povray.org>
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Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote...
> Hi,
>
> I have a mostly transparent leopard-pigment (turbulence 2, frequency 1.01)
> on a cone which gives me some spots. When I render the scene in Megapov
0.5a
> I get much less spots then in official Pov 3.1g (watcom-compile). I didn't
> change anything (not even the version-setting) in the scene file, just
use
> Megapov as renderer. Shouldn't it behave like offical Pov when the version
> is set to 3.1?
If you ever use
#version unofficial ...
in your scene, then you'll need to use
#version official 3.1;
to get POV to switch back to the old noise. Simply using
#version 3.1;
will not be sufficient.
Interesting... with that indenting, my reply looks slightly like poetry.
Emphasis on "looks". ;-)
-Nathan
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From: Marc-Hendrik Bremer
Subject: Re: Why does my leopard-Pigment change when switiching to Megapov?
Date: 28 Jun 2000 09:14:19
Message: <3959fa2b@news.povray.org>
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But I did not use #version unofficial ... in this scene. I just started
megapov (windows) and it took the scenefile over from the official version.
Anyway ... I changed the frequency of the pigment and the result is as good
as the spots from the official version. I was just wondering what happened.
Thanks,
Marc-Hendrik
Nathan Kopp schrieb in Nachricht <3959ed50$1@news.povray.org>...
>If you ever use
> #version unofficial ...
>in your scene, then you'll need to use
> #version official 3.1;
>to get POV to switch back to the old noise. Simply using
> #version 3.1;
>will not be sufficient.
>
>Interesting... with that indenting, my reply looks slightly like poetry.
>Emphasis on "looks". ;-)
>
>-Nathan
>
>
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From: Nathan Kopp
Subject: Re: Why does my leopard-Pigment change when switiching to Megapov?
Date: 28 Jun 2000 10:54:01
Message: <395a1189$1@news.povray.org>
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Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote...
> But I did not use #version unofficial ... in this scene. I just started
> megapov (windows) and it took the scenefile over from the official
version.
> Anyway ... I changed the frequency of the pigment and the result is as
good
> as the spots from the official version. I was just wondering what
happened.
>
I really don't know. It should have been the same.
-Nathan
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From: Mark Wagner
Subject: Re: Why does my leopard-Pigment change when switiching to Megapov?
Date: 29 Jun 2000 01:23:48
Message: <395add64@news.povray.org>
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Nathan Kopp wrote in message <3959ed50$1@news.povray.org>...
>If you ever use
> #version unofficial ...
>in your scene, then you'll need to use
> #version official 3.1;
>to get POV to switch back to the old noise. Simply using
> #version 3.1;
>will not be sufficient.
From looking at the source code, the leopard pattern does not use noise3d at
all, so there should be no difference, no matter what #version is used. The
"spotted" pattern does use noise3d, if this is the pattern you mean.
Mark
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On Wed, 28 Jun 2000 08:14:28 -0400 "Nathan Kopp" <Nat### [at] Koppcom>
wrote:
>Interesting... with that indenting, my reply looks slightly like poetry.
Don't get nutty on us, Nathan <s>.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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