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Hi - twice today ;-)
I've seen some requests for a motion blur on camera in MegaPOV,
and Nathan answer it's planed (am I wrong ?). I just wanted to mention
my patch of POV-Ray that implements exactly this effect in a simple
manner. Works fine for relatively small moves, code based on the
focal_blur stuffs.
This is part of my Pov4Grasp patch:
http://altern.org/pov4grasp
I created animations with it, but too big to be posted on p.b.a IMHO
(these are DVD-compliant mpeg2 animations). However, you will find a
single frame there (a back-travelling on spline paths) on
povray.binaries.pictures
under the same subject.
Script was something like this:
camera
{
*blah blah blah*
// splines for camera + motion blur statements
#version 3.0;
#declare spline_clock = 2*pow(clock,3) / (1+pow(clock,6))
#include "campath.spl" location spline_pos
#include "camlook.spl" look_at spline_pos
#if(clock>0)
#declare spline_clock = clock - clock_delta
#declare spline_clock = 2*pow(spline_clock,3) / (1+pow(spline_clock,6))
#include "campath.spl" location_prev spline_pos
#include "camlook.spl" look_at_prev spline_pos
move_factor 0.5
blur_samples 29
variance 1/pow(2,10)
#end
#version 3.1;
}
Also there's a text document which explains the use, I didn't write any
tutorial for now:
http://altern.org/pov4grasp/download/pov4grasp.txt
(bottom of the file)
*** Nicolas Calimet
*** http://altern.org/pov4grasp
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