POV-Ray : Newsgroups : povray.unofficial.patches : BUG?: Heightfield / pattern problem Server Time
1 Nov 2024 19:14:09 EDT (-0400)
  BUG?: Heightfield / pattern problem (Message 1 to 3 of 3)  
From: Lee Brown
Subject: BUG?: Heightfield / pattern problem
Date: 13 Jun 2000 14:38:37
Message: <39467fad@news.povray.org>
I've posted this twice in the general section with no replies, so maybe it's
being ignored because it's in the wrong place.  Usually somebody points it
out though.......

-- start of message --

I'm getting some strange results with the Heightfield/Pattern combination
when used with the phase modifier and would like some comments please.  I've
included the code in povray.binaries.scene-files under the subject
heading "Heightfield / Pattern bug".

Basically using phase 0 is OK, but anything else starts to look really bad.

Am I doing something wrong or is this a bug?

MegaPov 0.5
Windows
P2-233
96M RAM

Thanks,
Lee

-- end of message --


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From: Bob Hughes
Subject: Re: Heightfield / pattern problem
Date: 13 Jun 2000 15:50:39
Message: <3946908f@news.povray.org>
Um, hate to say this but... there isn't a file attachment to d/l there at
p.b.s-f.

Bob

"Lee Brown" <lee### [at] prodigynet> wrote in message
news:39467fad@news.povray.org...
| I've posted this twice in the general section with no replies, so maybe it's
| being ignored because it's in the wrong place.  Usually somebody points it
| out though.......
|
| I'm getting some strange results with the Heightfield/Pattern combination
| when used with the phase modifier and would like some comments please.  I've
| included the code in povray.binaries.scene-files under the subject
| heading "Heightfield / Pattern bug".
|
| Basically using phase 0 is OK, but anything else starts to look really bad.
|
| Am I doing something wrong or is this a bug?
|
| MegaPov 0.5
| Windows
| P2-233
| 96M RAM


Post a reply to this message

From: Lee Brown
Subject: Re: Heightfield / pattern problem
Date: 13 Jun 2000 22:28:20
Message: <3946edc4@news.povray.org>
Sorry about that.  It's there now

Lee


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