To the powers that be...
Anyone knows whether the mesh2 format will be implemented as it is now
in POV 3.5 ?
I'd like to write a short tutorial about using uv-mapping in POV.
However if the mesh2 format is changed in a way that it is no longer
recognized by the one utility that exports to it (3DS2POV), I'd rather
postpone this until POV 3.5 is out and the new format is supported
again.
Thanks
G.
From: Nathan Kopp
Subject: Re: The future of mesh2
Date: 20 May 2000 12:27:03
Message: <3926bcd7@news.povray.org>
Gilles Tran <tra### [at] inapginrafr> wrote...
> To the powers that be...> Anyone knows whether the mesh2 format will be implemented as it is now> in POV 3.5 ?> I'd like to write a short tutorial about using uv-mapping in POV.> However if the mesh2 format is changed in a way that it is no longer> recognized by the one utility that exports to it (3DS2POV), I'd rather> postpone this until POV 3.5 is out and the new format is supported> again.> Thanks
As far as I know it, mesh2 will stay in its current form.
-Nathan
Nathan Kopp wrote:
> As far as I know it, mesh2 will stay in its current form.
Thanks Nathan ! I'll write the tutorial then.
BTW, thanks for Megapov 0.5.
G.
Gilles Tran wrote:
>Nathan Kopp wrote:>>> As far as I know it, mesh2 will stay in its current form.>>Thanks Nathan ! I'll write the tutorial then.>BTW, thanks for Megapov 0.5.>
This is good news since I was just about to ask for such a tutorial on p.g.
My tests with UVMapper and 3DS2POV we're a disaster :)
Thanks, Gilles!
Jide