POV-Ray : Newsgroups : povray.unofficial.patches : Apology!! Server Time
1 Nov 2024 21:19:20 EDT (-0400)
  Apology!! (Message 1 to 3 of 3)  
From: Fabian BRAU
Subject: Apology!!
Date: 19 May 2000 08:33:19
Message: <39253481.A9A96D79@umh.ac.be>
Ok All,

I make futher investigations and find that megapov0.5 is ok!!

The code for the test is below (the gif file can be found in the
binaries-scene file group).

You just need to put different value for n. In Megapov0.5
the result is independant of n but not in Megapov0.4!
The thing which trouble me (and I don't understand yet
One can explain??) is that I need to put this kind of line 
in the subtexture : scale<1/100,1/100,1/30> for megapov0.5
but I DON'T need to change the scale of the substructure
if I change n!! So why I need to change scale one time
and after not!? I must use scale<1/100,1/100,1/30> because
the heightfield is scale by 2 by Moray and scale by
<50,50,15> by me. But after I scale again the heightfield
(scaling is multiply by n) But I don't need to change
the scale of the subtexture anymore, so I miss something
here??

#version Unofficial MegaPov 0.5;
#declare n=1;

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera StdCam
  location  <     -3.772,      12.256,      20.617>*n
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.37370,         0.0,         0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
  angle         50.00000    // Vertical      37.500
  look_at   <     -3.063,      -7.569,      13.876>*n
}


light_source {   // Light1
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>*1.8000
  translate  <-200.0, -200.0, 200.0>*n
}


object {   // HgtFld001
  height_field {
    tga "ile.tga"
    water_level 0.001
  }
  rotate    <-90, 0, 0> // Turn onto XY plane. Now points along -Z
  scale     <  2, 2,-2> // Scale to Cube size. Now points along +Z
  translate < -1,-1,-1> // Center around origin
   material  // Material1
   {   
      texture
      {
         material_map
         {
            gif   "ile_map.gif"
            texture
            {            
               pigment
               {
                  image_map
                  {
                     gif   "rock.gif"
                  }  
               scale 3 
               scale<1/100,1/100,1/30>   //comment this for
megapov0.4            
               }
            }
            texture
            {            
               pigment
               {
                  color rgb <1.0, 1.0, 1.0>
               }
            }
            texture
            {            
               pigment
               {
                  image_map
                  {
                     gif   "conc-f1.gif"
                  }
                  scale 3 
                  scale<1/100,1/100,1/30>  //comment this for megapov0.4
               }
            }
         }

         scale  <2.0, 2.0, 1.0>
         translate    <-1.0, -1.0, 0.0>
      }
   }
  scale <50.0, 50.0, 15.0>*n
  translate  14.98*z*n
}


Post a reply to this message

From: Warp
Subject: Re: Apology!!
Date: 19 May 2000 09:21:08
Message: <39253fc4@news.povray.org>
: I make futher investigations and find that megapov0.5 is ok!!

  So you were using the buggy behaviour thinking that it's ok, and then when
you get the bug fixed, and you get what it should be, you don't realize it
and think that the new version has a bug.
  It has happened to me. Don't you just hate it when it happens?-)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Fabian BRAU
Subject: Re: Apology!!
Date: 19 May 2000 09:28:19
Message: <39254165.F7B86CDA@umh.ac.be>
>   So you were using the buggy behaviour thinking that it's ok, and then when
> you get the bug fixed, and you get what it should be, you don't realize it
> and think that the new version has a bug.

Yes!! This is that!

>   It has happened to me. Don't you just hate it when it happens?-)

Yes really :)

But there is again some few things that I don't understand! But
it's life I will try to understand completly. Anyway I know how
I must write the code to get what I want :)

Fabian.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.