POV-Ray : Newsgroups : povray.unofficial.patches : interior_texture? Server Time
1 Nov 2024 21:20:55 EDT (-0400)
  interior_texture? (Message 1 to 5 of 5)  
From: Warp
Subject: interior_texture?
Date: 17 May 2000 07:38:15
Message: <392284a7@news.povray.org>
Sorry for whining. I know that documenting is not an easy job and it would
be nicer to just do something else. But for example this didn't quite tell
me what does "interior_texture" do:

"This patch simply lets you specify a separate texture for the
interior of an object. Interior textures should work in exactly the
same way as normal ones."

  I think that a more specific explanation could be good :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Chris Huff
Subject: Re: interior_texture?
Date: 17 May 2000 07:46:06
Message: <chrishuff_99-90A4B8.06493817052000@news.povray.org>
In article <392284a7@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

> Sorry for whining. I know that documenting is not an easy job and it 
> would be nicer to just do something else. But for example this didn't 
> quite tell me what does "interior_texture" do:
> 
> "This patch simply lets you specify a separate texture for the
> interior of an object. Interior textures should work in exactly the
> same way as normal ones."
> 
>   I think that a more specific explanation could be good :)

How can it get more specific? It applies a separate texture to the 
interior surface of the object...the texture is an ordinary texture, and 
should layer and otherwise behave like ordinary textures.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Warp
Subject: Re: interior_texture?
Date: 17 May 2000 07:51:56
Message: <392287dc@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote:
: It applies a separate texture to the 
: interior surface of the object

  Aha! Interior _SURFACE_. It's not the same as the interior of an object
(which can have, for example, media).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: interior_texture?
Date: 17 May 2000 07:53:04
Message: <3922881f@news.povray.org>
Btw, how does it work with merged objects? And what about differences?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Chris Huff
Subject: Re: interior_texture?
Date: 17 May 2000 08:13:32
Message: <chrishuff_99-06A549.07170317052000@news.povray.org>
In article <3922881f@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Btw, how does it work with merged objects? And what about differences?

It uses the ray direction and the raw, un-flipped normal of the surface 
to tell between the sides, so merges should work fine. I don't know 
about differences though, they may not flip the normal properly(I seem 
to remember a discussion about this a while ago).
And before you ask, it should work fine with triangles and other plane 
primitives, since they have two separate sides, but I don't know about 
bezier patches.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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