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Sorry for whining. I know that documenting is not an easy job and it would
be nicer to just do something else. But for example this didn't quite tell
me what does "interior_texture" do:
"This patch simply lets you specify a separate texture for the
interior of an object. Interior textures should work in exactly the
same way as normal ones."
I think that a more specific explanation could be good :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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In article <392284a7@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Sorry for whining. I know that documenting is not an easy job and it
> would be nicer to just do something else. But for example this didn't
> quite tell me what does "interior_texture" do:
>
> "This patch simply lets you specify a separate texture for the
> interior of an object. Interior textures should work in exactly the
> same way as normal ones."
>
> I think that a more specific explanation could be good :)
How can it get more specific? It applies a separate texture to the
interior surface of the object...the texture is an ordinary texture, and
should layer and otherwise behave like ordinary textures.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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Chris Huff <chr### [at] yahoocom> wrote:
: It applies a separate texture to the
: interior surface of the object
Aha! Interior _SURFACE_. It's not the same as the interior of an object
(which can have, for example, media).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Btw, how does it work with merged objects? And what about differences?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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In article <3922881f@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Btw, how does it work with merged objects? And what about differences?
It uses the ray direction and the raw, un-flipped normal of the surface
to tell between the sides, so merges should work fine. I don't know
about differences though, they may not flip the normal properly(I seem
to remember a discussion about this a while ago).
And before you ask, it should work fine with triangles and other plane
primitives, since they have two separate sides, but I don't know about
bezier patches.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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