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From: Nathan Kopp
Subject: MegaPov 0.5
Date: 15 May 2000 12:24:09
Message: <392024a9$1@news.povray.org>
The Windows version of MegaPov 0.5 is finally ready for download!  The Mac
version should be ready later today also, and hopefully other OSs will
follow soon.

You can get it here:
http://nathan.kopp.com/patched.htm

-Nathan Kopp
-----------------------------------

May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
enhancements, 5 speed optimizations, 1 removal

added new filters by Chris Huff for post processing: add, clip_colors,
color_matrix, convolution_matrix, exponent, find_edges, invert, multiply,
normal, patterned_blur, posterize, stars.
added Chris Huff's inverse_transform patch
added Chris Huff's parse-transform patch
added pigment pattern (no more need for reset_children)
added cross-section texturing (cutaway_texture)
enhanced focal_blur post process to allow anti-aliasing
enhanced motion blur to include support forlights
enhanced error for post_process if no output file is used
enhanced autostop
enhanced pass_through
enhanced post-processing to write to a separate file
optimized macro speed
optimized constant scattering media for speed
optimized for speed with memory allocation caches
optimized speed for planes, discs
optimized speed for area_light
removed #create (related to persistent scene objects - use 'label' instead)
fixed bug with photons on a texture_map
fixed media method 3 brightness bug
fixed a bug in orient area_lights
fixed cylinder cameras (up and right vectors work again)
fixed some photon gathering issues
fixed continued render with post_process
fixed smooth height field double illumination 'bug'
fixed pict+post_process (Macintosh) bug
fixed media transformation bug
fixed memory leak in eval_pat
fixed radiosity crash
fixed macro bug
fixed PNG+post_process bug
fixed problem using #fread with a file containing garbage
fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
noise3d)
fixed some speed problems
fixed #version precision errors problems
fixed macro speed problem (for unused macros)
fixed %s error line bug
fixed the cabs2,creal, and cimg bugs
fixed DOS macro problems (read files as binary)
fixed potential crash problem
fixed bug with global ini options for image width and height


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From: Bob Hughes
Subject: Re: MegaPov 0.5
Date: 15 May 2000 12:33:44
Message: <392026e8@news.povray.org>
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message news:392024a9$1@news.povray.org...
{ The Windows version of MegaPov 0.5 is finally ready for download!  The Mac
{ version should be ready later today also, and hopefully other OSs will
{ follow soon.
{ 
{ You can get it here:
{ http://nathan.kopp.com/patched.htm
{ 
{ -Nathan Kopp

... and the crowd cheers!

(see original post for bug fixes/changes)

Thanks once again Nathan.

Bob


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From: Mick Hazelgrove
Subject: Re: MegaPov 0.5
Date: 15 May 2000 13:34:59
Message: <39203543@news.povray.org>
Very grateful thanks Nathan

Look forward to playing with this. I still havn't played with photons!

Thanks again

Mick


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From: ingo
Subject: Re: MegaPov 0.5
Date: 15 May 2000 13:51:14
Message: <8F35C8107seed7@204.213.191.228>
Nathan Kopp wrote:

>The Windows version of MegaPov 0.5 is finally ready for download!

Great, thanks to all who contributed!

Nathan, helpdocs05.zip contains the documentation for megapov04, html doc 
is ok.

Thanks again

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Bob Hughes
Subject: Re: MegaPov 0.5
Date: 15 May 2000 14:18:26
Message: <39203f72$1@news.povray.org>
Thought I had better mention this so others might realize someone
else has had trouble in the downloading of the zip file (and other
files there).
Somehow IE won't see the download(s) and yet going through AOL
does okay.  I couldn't even right-click on the links in IE5 and tell it
to Save Target as...
I mention this especially be cause it's a very rare occurance.

Bob


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From: Bob Hughes
Subject: Re: MegaPov 0.5
Date: 15 May 2000 14:31:59
Message: <3920429f@news.povray.org>
Well, whatever the glitch was AOL seems to have fixed IE5.
Try and figure that one!
I got the demos05.zip file through IE.

Bob

"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:39203f72$1@news.povray.org...
{ Thought I had better mention this so others might realize someone
{ else has had trouble in the downloading of the zip file (and other
{ files there).
{ Somehow IE won't see the download(s) and yet going through AOL
{ does okay.  I couldn't even right-click on the links in IE5 and tell it
{ to Save Target as...
{ I mention this especially be cause it's a very rare occurance.
{ 
{ Bob
{ 
{ 
{


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From: Jetlag
Subject: Re: MegaPov 0.5
Date: 15 May 2000 14:39:32
Message: <39204464$1@news.povray.org>
> The Windows version of MegaPov 0.5 is finally ready for download!  The Mac
> version should be ready later today also, and hopefully other OSs will
> follow soon.

Is there a reason you haven't moved to the 3.1g GUI source? Just
wondering...


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From: Nathan Kopp
Subject: Re: MegaPov 0.5
Date: 15 May 2000 15:28:53
Message: <39204ff5$1@news.povray.org>
Thanks.  I've uploaded helpdocs05.zip again.  This time hopefully it's got
the right file in it.  ;-)

-Nathan

ingo <ing### [at] homenl> wrote...
> Nathan Kopp wrote:
>
> >The Windows version of MegaPov 0.5 is finally ready for download!
>
> Great, thanks to all who contributed!
>
> Nathan, helpdocs05.zip contains the documentation for megapov04, html doc
> is ok.


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From: Nathan Kopp
Subject: Re: MegaPov 0.5
Date: 15 May 2000 16:03:34
Message: <39205816@news.povray.org>
Nathan Kopp <Nat### [at] Koppcom> wrote...
> May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
> enhancements, 5 speed optimizations, 1 removal

Make that 24 bug fixes.

That pesky height-field lockup bug hs also been fixed.

-Nathan


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From: Nathan Kopp
Subject: Re: MegaPov 0.5
Date: 15 May 2000 16:21:06
Message: <39205c32$1@news.povray.org>
Jetlag <bga### [at] microsoftcom> wrote...
> > The Windows version of MegaPov 0.5 is finally ready for download!  The
Mac
> > version should be ready later today also, and hopefully other OSs will
> > follow soon.
>
> Is there a reason you haven't moved to the 3.1g GUI source? Just
> wondering...


umm... yea...  I thought I did do that.  Oh, yes, now I remember.  I got
about 1/2 way through working on that and then got distracted by other bug
fixes and stuff, and never finished it.  It appears that you'll have to wait
at least a little longer.  :-(

-Nathan


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