POV-Ray : Newsgroups : povray.unofficial.patches : Blurred Pigments Server Time
1 Nov 2024 21:20:10 EDT (-0400)
  Blurred Pigments (Message 1 to 2 of 2)  
From: Simon de Vet
Subject: Blurred Pigments
Date: 5 May 2000 17:35:33
Message: <39133EBB.9C1667B0@istar.ca>
Very often I have generated a texture with sharp edges (ie: from a
repeat warp, checker, bricks, etc), and wanted to remove the harsh
edges.

Would it be possible for a patch that allows individual pigments to be
blurred? What about a Blur-map that uses a pigment as a basis for the
degree of blurring (similar to the post process mentioned a while back,
but applied to textures)?

I wish, I wish...

Simon


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From: Chris Huff
Subject: Re: Blurred Pigments
Date: 5 May 2000 18:23:39
Message: <chrishuff_99-764DFC.17265305052000@news.povray.org>
In article <39133EBB.9C1667B0@istar.ca>, sde### [at] istarca wrote:

> Very often I have generated a texture with sharp edges (ie: from a
> repeat warp, checker, bricks, etc), and wanted to remove the harsh
> edges.
> 
> Would it be possible for a patch that allows individual pigments to be
> blurred? What about a Blur-map that uses a pigment as a basis for the
> degree of blurring (similar to the post process mentioned a while back,
> but applied to textures)?

That post_process actually originated from one of my attempts at this, I 
never got it to work right though. My patch blurred patterns only(not 
pigments) and allowed a 3D matrix to be used. I will probably make 
another attempt, and maybe make another type specifically for 
pigments...blurring the pattern isn't always enough(image_map, block 
patterns, etc).

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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