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Very often I have generated a texture with sharp edges (ie: from a
repeat warp, checker, bricks, etc), and wanted to remove the harsh
edges.
Would it be possible for a patch that allows individual pigments to be
blurred? What about a Blur-map that uses a pigment as a basis for the
degree of blurring (similar to the post process mentioned a while back,
but applied to textures)?
I wish, I wish...
Simon
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In article <39133EBB.9C1667B0@istar.ca>, sde### [at] istarca wrote:
> Very often I have generated a texture with sharp edges (ie: from a
> repeat warp, checker, bricks, etc), and wanted to remove the harsh
> edges.
>
> Would it be possible for a patch that allows individual pigments to be
> blurred? What about a Blur-map that uses a pigment as a basis for the
> degree of blurring (similar to the post process mentioned a while back,
> but applied to textures)?
That post_process actually originated from one of my attempts at this, I
never got it to work right though. My patch blurred patterns only(not
pigments) and allowed a 3D matrix to be used. I will probably make
another attempt, and maybe make another type specifically for
pigments...blurring the pattern isn't always enough(image_map, block
patterns, etc).
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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