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I'm trying to make an underwater scene using a heightfield and photons.
There are bright white dots on the heightfield. I can't get rid of them.
I have tried with many combinations of gather and radius, but no avail.
The funny thing is that if I replace the heightfield with a plane, there
are no white dots.
What photon settings should I use?
The scene follows:
#version Unofficial MegaPov 0.4;
#declare UsePlane=no;
global_settings
{ photons
{ //count 100000
radius 2
spacing .4
jitter .4
media 100
}
}
camera { location -z*10 look_at 0 angle 35 }
light_source { <1000,3000,0> 1 }
fog
{ fog_type 2
distance 30
rgb <.4,.6,.8>
fog_offset -4
fog_alt 10
}
sky_sphere
{ pigment { gradient y color_map { [0 rgb <.7,.9,1>] [1 rgb z] } }
}
#if(!UsePlane)
height_field
{ pattern 200, 200
{ hf_gray_16
granite color_map { [0 rgb 0][1 rgb 1] }
scale .5
}
smooth
pigment
{ granite color_map { [0 rgb <1,.7,.3>][1 rgb <.8,.5,.1>] }
scale .5
}
#else
plane { y,.5 pigment { rgb <1,.7,.3> }
#end
translate <-.5,0,0>
scale <100,3,100>
translate <0,-4,-2>
}
box
{ <-30,5,-11><30,-4,200> hollow
pigment { rgbf <.95, .96, 1, .95> }
normal { bumps 1 scale 1.5 }
finish { specular .5 reflection .2 }
photons { target refraction on ignore_photons }
interior
{ ior 1.33
}
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp <war### [at] tagpovrayorg> wrote...
> I'm trying to make an underwater scene using a heightfield and photons.
> There are bright white dots on the heightfield. I can't get rid of them.
> I have tried with many combinations of gather and radius, but no avail.
> The funny thing is that if I replace the heightfield with a plane, there
> are no white dots.
> What photon settings should I use?
If you comment out "smooth" in your height field, the white dots go away. I
don't yet know exactly what causes them.
-Nathan
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Nathan Kopp wrote:
>
> If you comment out "smooth" in your height field, the white dots go away. I
> don't yet know exactly what causes them.
If you don't comment out "smooth" and increase scale:
height_field
{ pattern 300, 300
{ hf_gray_16
granite color_map { [0 rgb 0][1 rgb 1] }
scale .8 //<--- changed from 0.5
}
smooth
pigment
{ granite color_map { [0 rgb <1,.7,.3>][1 rgb <.8,.5,.1>] }
scale .5
}
then there are a lot less of these white dots.
Antti
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