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Bouf <Chr### [at] nanterre marelli fr> wrote:
: Is a rotated plane a transformed plane ???
Yes.
: If so, the answer is:
: Many, in CSG difference or intersection...
Perhaps. I usually use a box, though.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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[Warp <war### [at] tag povray org>]
| Perhaps. I usually use a box, though.
A box could be implemented as a test on 3 pairs of planes.
Anyone here know how POV-Ray implements it?
--
A penny for your thoughts.
Mine are more expensive.
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From: Dejan D M Milosavljevic
Subject: Re: ANNOUNCE: Acceleration of Plane primitive
Date: 14 Apr 2000 08:44:50
Message: <38f712c2@news.povray.org>
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POVray team HAVE my permission for all my POV patch to:
- add in POV ray tracer.
- modify. Bug killing, comments adding, etc.
- and other necessary thigs which makes povray.exe better.
TonyB <ben### [at] panama c-com net> wrote in message
news:38f69fd4@news.povray.org...
> >Hard telling. There's the matter of getting permission from the
> >author, for one thing. There's also the matter of my sig, which
> >I seem to have misplaced. I don't speak for the POV-Team.
>
>
> I never said anything about your sig. I just know that if something better
> is out there, then it should become official. (With the author's
permission,
> of course, although I don't know why an author wouldn't want his work to
> enter the official version.)
>
>
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From: Dejan D M Milosavljevic
Subject: Re: ANNOUNCE: Acceleration of Plane primitive
Date: 14 Apr 2000 08:44:54
Message: <38f712c6@news.povray.org>
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Peter Popov <pet### [at] usa net> wrote in message
news:fifcfs8diqum0iapiudcvp7j762sm9mup5@4ax.com...
> On Thu, 13 Apr 2000 14:28:15 +0200, "Dejan D. M. Milosavljevic"
> <dmi### [at] xoommail com> wrote:
>
> >Entire source and test scenes at -- Plane patch -- page via
> >http://members.xoom.com/dmilos/prg/pov/mypovpage.htm
>
> <snip>
>
> >Any comment?!
>
> Yes. I am not a programmer, but I must tell you I really respect your
> work with these patches. Correct me if I'm wrong in thinking that the
> real art of it seems to be in finding the right spot to correct and
> then leaving everyone else slapping their foreheads asking themselves
> how they haven't thought of that first :)
>
I have few theory.
1.One of programming's rule said : if ( work_properly() )
do_not_touch(); }.
2. Many people see that. Doubtlessly. But they think there is no need to do
it.
> This plane patch is a really nifty one (now that Ron has explained
> what you've done). Can a similar approach be taken for triangles? IIRC
> the intersection point of the test ray and the plane of the triangle
> is tested for insidedness using a lemma of one of Jordan's theorems.
> This requires several steps of manipulating 3D vectors. Maybe if one
> of the coordinates is stripped down (the triangle and intersection
> point are projected on a coordinate plane), these calculations would
> only require 2D vectors. Of course the right projecting plane should
> be chosen.
>
> What do you think? Is it worth the trouble?
>
Triangle is one of the most investigated primitive.
For ray tracer version with 2D vector is one of the best in theory.
In a real life we have specialized processors and question: "How to use
their ability".
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usa net
> TAG e-mail : pet### [at] tag povray org
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On 14 Apr 2000 03:21:39 -0400, Warp wrote:
> On the other hand... How many times have you used a transformed plane?-)
I use them a lot for clipping.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
These are my opinions. I do NOT speak for the POV-Team.
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Dejan D. M. Milosavljevic <dmi### [at] xoommail com> wrote...
> Entire source and test scenes at -- Plane patch -- page via
> http://members.xoom.com/dmilos/prg/pov/mypovpage.htm
>
This is a great patch and will be included in MegaPov 0.5 (unless Dejan
doesn't want it to be). :-)
-Nathan
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From: Dejan D M Milosavljevic
Subject: Re: ANNOUNCE: Acceleration of Plane primitive
Date: 15 Apr 2000 08:49:43
Message: <38f86567@news.povray.org>
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Include granted!
Go and get it!
http://members.xoom.com/dmilos/prg/pov/plane/plane.zip
Nathan Kopp <Nat### [at] Kopp com> wrote in message
news:38f718e2$1@news.povray.org...
>
> Dejan D. M. Milosavljevic <dmi### [at] xoommail com> wrote...
> > Entire source and test scenes at -- Plane patch -- page via
> > http://members.xoom.com/dmilos/prg/pov/mypovpage.htm
> >
>
> This is a great patch and will be included in MegaPov 0.5 (unless Dejan
> doesn't want it to be). :-)
>
> -Nathan
>
>
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