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It seems that I've come across the height-field related problem that
cause Megapov to loop indefinitely in some cases. In a picture I'm
working on, Megapov stops every 100 lines or so...
I know that Nathan has found a fix for it (see his message from Feb, 7
titled "Re:Height field Krach") , but is there a workaround for this in
the current version ? I've tried removing the light buffers (-UL), to no
avail. There are other alternate or even drastic solutions (like
removing the offending height-field...), but I'd rather go for a proven
one before spending time in testing !
Gilles
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Gilles Tran <tra### [at] inapginrafr> wrote...
> It seems that I've come across the height-field related problem that
> cause Megapov to loop indefinitely in some cases. In a picture I'm
> working on, Megapov stops every 100 lines or so...
> I know that Nathan has found a fix for it (see his message from Feb, 7
> titled "Re:Height field Krach") , but is there a workaround for this in
> the current version ? I've tried removing the light buffers (-UL), to no
> avail. There are other alternate or even drastic solutions (like
> removing the offending height-field...), but I'd rather go for a proven
> one before spending time in testing !
Moving the height field or camera slightly (a small fraction of a unit)
might fix the problem, since it is caused by a floating-point precision
error.
-Nathan
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Nathan Kopp wrote:
> Moving the height field or camera slightly (a small fraction of a unit)
> might fix the problem, since it is caused by a floating-point precision
> error.
The usual method, then :)
OK, I'll try that.
Thanks Nathan
Gilles
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In article <38E9D3F1.5929C6A5@inapg.inra.fr>, Gilles Tran
<tra### [at] inapginrafr> wrote:
> It seems that I've come across the height-field related problem that
> cause Megapov to loop indefinitely in some cases. In a picture I'm
> working on, Megapov stops every 100 lines or so...
> I know that Nathan has found a fix for it (see his message from Feb, 7
> titled "Re:Height field Krach") , but is there a workaround for this in
> the current version ? I've tried removing the light buffers (-UL), to no
> avail. There are other alternate or even drastic solutions (like
> removing the offending height-field...), but I'd rather go for a proven
> one before spending time in testing !
If moving the camera doesn't work, you could try using an isosurface
with a pigment function instead of a height field.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/
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