Is there a known problem using glass sphere_sweeps with photons in MegaPov 0.4?
Both linear and b_spline_sphere_sweep are OK, but catmull_rom ignores photons and
just
gives a dark shadow. This last is the one I would prefer to use.
Alf
http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
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