POV-Ray : Newsgroups : povray.unofficial.patches : bug in interior_texture Server Time
1 Nov 2024 23:16:41 EDT (-0400)
  bug in interior_texture (Message 1 to 5 of 5)  
From: Sigmund Kyrre Aas
Subject: bug in interior_texture
Date: 13 Apr 2000 17:05:52
Message: <38F636AB.3793A386@stud.ntnu.no>
MegaPov 0.4 crashes when a pigment pattern is used without colour map. Like:

material {
    texture {
        pigment {rgb x}
    }  
    interior_texture { 
        pigment {radial} 
    }
}

sig.


Post a reply to this message

From: Chris Huff
Subject: Re: bug in interior_texture
Date: 13 Apr 2000 20:30:42
Message: <chrishuff_99-62E4AC.19332213042000@news.povray.org>
In article <38F636AB.3793A386@stud.ntnu.no>, Sigmund Kyrre Aas 
<as### [at] studntnuno> wrote:

> MegaPov 0.4 crashes when a pigment pattern is used without colour map. 
> Like:
> 
> material {
>     texture {
>         pigment {rgb x}
>     }  
>     interior_texture { 
>         pigment {radial} 
>     }
> }
> 
> sig.

Hmm. I really don't know what could cause this...I don't think I messed 
with much of the texture code, just added another texture and a check 
for which one to use. Maybe a bug lurking somewhere in the texture code 
which only appears in interior_texture...or maybe I forgot to copy the 
pointer somewhere...
When does it crash? Parse-time, after parsing but before rendering 
starts, as soon as rendering starts, when rendering reaches an object 
with that material...?

Well, at least there is a workaround, you don't have to stop until it is 
tracked down. You really should supply a color_map anyway... :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: as
Subject: Re: bug in interior_texture
Date: 14 Apr 2000 06:28:59
Message: <38F6F328.13359AF3@stud.ntnu.no>
Chris Huff wrote:
...
> When does it crash? Parse-time, after parsing but before rendering
> starts, as soon as rendering starts, when rendering reaches an object
> with that material...?

The latter. And yes, the bug is mostly harmless..


Post a reply to this message

From: Chris Huff
Subject: Re: bug in interior_texture
Date: 15 Apr 2000 13:00:12
Message: <chrishuff_99-CE106E.12025615042000@news.povray.org>
In article <38F6F328.13359AF3@stud.ntnu.no>, as <@stud.ntnu.no> wrote:

> > When does it crash? Parse-time, after parsing but before rendering
> > starts, as soon as rendering starts, when rendering reaches an object
> > with that material...?
> 
> The latter.

Uh, which one would that be?

And could you give a short scene file which produces this problem, to 
help track it down?

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From:
Subject: Re: bug in interior_texture
Date: 17 Apr 2000 06:54:04
Message: <k8e3dolf165.fsf@jeeves.stud.ntnu.no>
Chris Huff <chr### [at] yahoocom> writes:

> Uh, which one would that be?

It crashes when trying to trace the texture, that is reaching the object. I
don't have the scene at hand (vacation). It was something like this:

camera { location <5,5,-30> look_at 2*y } // (just guessing)
light_source {
   0, 1 
   looks_like {
      sphere {0,2 pigment{rgb 1} finish{ambient 1} }
   }
   translate 20*<1,2,-3>
}
sphere {0,4
   texture{
      pigment {rgb x}
   }
   interior_texture{
      pigment {radial}  // chrashed with other patterns too
   }
   cliped_by { plane{-z,0} }
}

-- 
Sigmund


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.