POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov Problem. Server Time
2 Nov 2024 05:22:08 EDT (-0400)
  MegaPov Problem. (Message 1 to 4 of 4)  
From: H E  Day
Subject: MegaPov Problem.
Date: 1 Apr 2000 17:35:17
Message: <38E67970.865A34CE@fci.net>
Whenever I render a manually bounded blob I get the following error:

MEGAPOV caused an invalid page fault in
module MEGAPOV.EXE at 016f:004db207.
Registers:
EAX=00866124 CS=016f EIP=004db207 EFLGS=00010206
EBX=000001df SS=0177 ESP=01f0feb4 EBP=01f0fed4
ECX=00000000 DS=0177 ESI=0000001d FS=4137
EDX=02d09c3c ES=0177 EDI=0000a000 GS=0000
Bytes at CS:EIP:
89 79 04 8b 4c 13 04 8b 7c 13 08 03 5d f8 89 79
Stack dump:
00000000 02d09c40 00000001 00869cdc 00869cdc 000001df 0000b100 00000121
01f0ff64 004d5b7a 00900124 0000003f 02d09c40 00442a67 02d09c40 00869dc4

This occurs when the render ends, but before any post processing takes
place.
This didn't use to happen.  And I can't for the life of me figure out
why.  If I remove the bounds, it works but so decreases the render time
as to be ridiculous. Help?

--
H.E. Day


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From: Tom Melly
Subject: Re: MegaPov Problem.
Date: 3 Apr 2000 09:26:17
Message: <38e89bf9@news.povray.org>
H.E. Day <hed### [at] fcinet> wrote in message news:38E67970.865A34CE@fci.net...

>but so decreases the render time as to be ridiculous. Help?

?!? ;-)

I had a go at this (manual bounding with blob and post-processing), but
couldn't get a crash. I tried a bound too small for my blob, as well as a
overly large one. Nada.

Are you getting this with different blobs or just one in particular?

I'm using pov 3.1g wmp 0.4 (win)


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From: Nathan Kopp
Subject: Re: MegaPov Problem.
Date: 3 Apr 2000 09:45:15
Message: <38e8a06b@news.povray.org>
H.E. Day <hed### [at] fcinet> wrote...
> Whenever I render a manually bounded blob I get the following error:
>
> MEGAPOV caused an invalid page fault in
> module MEGAPOV.EXE at 016f:004db207.

Please send me a short POV file that causes the crash and I'll investigate
further.  Thanks.

-Nathan


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From: H E  Day
Subject: Re: MegaPov Problem.
Date: 3 Apr 2000 18:27:24
Message: <38E91A83.1ABE2802@fci.net>
I figured it out.  Whenever Persistent Animation = on the presence of a
bounded blob causes MP to crash at the end of a render.  I dunno why.

--
H.E. Day


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