|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I've got my computer hooked up at work, so I'm back to answering your
questions (not too many right now, please... I'm still settling in).
I'm glad you like MegaPOV 0.4. Thanks to those who submitted various
patches and to Smellenberg*2 for their work.
The agenda now is:
* find the PNG+post_process bug and fix it
* come up with a better error for post_process if no output file is used
* update my web page
* update the demo scenes
* fix the cabs2,creal, and cimg bugs
* fix #version precision errors problems (hopefully)
-Nathan
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Welcome, back Nathan! Good luck swatting those bugs.
<spider repellant> <spider repellant> <spider repellant>
Good luck in your new enterprise.
<spider repellant> <spider repellant> <spider repellant>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I am happy to see you again! I hope all is ok for you :)
Goog luck with bugs fixes and your new enterprise!!
Fabian.
Nathan Kopp wrote:
>
> Well, I've got my computer hooked up at work, so I'm back to answering your
> questions (not too many right now, please... I'm still settling in).
>
> I'm glad you like MegaPOV 0.4. Thanks to those who submitted various
> patches and to Smellenberg*2 for their work.
>
> The agenda now is:
> * find the PNG+post_process bug and fix it
> * come up with a better error for post_process if no output file is used
> * update my web page
> * update the demo scenes
> * fix the cabs2,creal, and cimg bugs
> * fix #version precision errors problems (hopefully)
>
> -Nathan
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nathan Kopp <Nat### [at] koppcom> wrote:
: * fix #version precision errors problems (hopefully)
The value 0.1 is tricky to reprecent in binary format (floating point,
fixed point, or whatever) since it's to binary format the same as 1/3 is
to decimal format, ie. it can't be represented accurately.
I would suggest that the number after the #version directive is not parsed
as a float, but as two integers separated by a dot.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3897f4ef@news.povray.org> , Nieminen Juha
<war### [at] punarastascstutfi> wrote:
> The value 0.1 is tricky to reprecent in binary format (floating point,
> fixed point, or whatever) since it's to binary format the same as 1/3 is
> to decimal format, ie. it can't be represented accurately.
> I would suggest that the number after the #version directive is not parsed
> as a float, but as two integers separated by a dot.
This problem is fixed in future versions of POV-Ray.
Thorsten
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |