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I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
http://nathan.kopp.com/patched.htm
Changes:
fixed isosurface all_intersections bug*
removed 'system' patch (comments regarding this are requested)*
updated object pattern patch*
fixed vector-to-color promotion bug
updated photons - fixed interaction with no_shadow, no_image, no_reflection,
and light groups
fixed memory leak in smooth_color_triangle
fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
fixed spline dot-notation bug
fixed pattern-height-field bug
fixed bug with normals and radiosity
updated demos (thanks to Smellenbergh for these)
* indicates difference from current release of MacMegaPov
-Nathan
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Did you fix the //-comments in the source code and the couple of
undefined variables called 'false'?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> Did you fix the //-comments in the source code and the couple of
> undefined variables called 'false'?
No. I'm going to send him a patch for those to make my life easier. The
Unix version should be released within a few hours.
-Mark Gordon
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I fixed the // comments, but I don't know if I got all of the lowercase
'false'. I never notice those because my compiler accepts them. And I get
code from so many sources that just avoiding them myself doesn't work. I'll
try to keep the code ANSI compatible, though. :-)
-Nathan
Nieminen Juha <war### [at] punarastascstutfi> wrote...
> Did you fix the //-comments in the source code and the couple of
> undefined variables called 'false'?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Is the link for megasrc1.zip broken or is it my browser? All I'm able
to get is 461 bytes.
thanx
Nathan Kopp wrote:
>
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
>
> http://nathan.kopp.com/patched.htm
>
<snip>
>
> -Nathan
--
Carl Bartels, Department of Chemsitry, Mcgill University, to reply to
me,
just kill a and 5 from the email name, Montreal, QC, cAnAdA
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Carl Bartels wrote:
>
> Is the link for megasrc1.zip broken or is it my browser? All I'm able
> to get is 461 bytes.
It's broken. My technique: guess the URL for megasrc2.zip.
-Mark Gordon
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Thank you. Even though it is not listed, I had problems
(program crashed) with "media{ ... method 3...}" in 0.1
and it works in 0.2. I am off to check other things now
but I just wanted to say thanks.
Mr. Art
Nathan Kopp wrote:
>
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
>
> http://nathan.kopp.com/patched.htm
>
> Changes:
> fixed isosurface all_intersections bug*
> removed 'system' patch (comments regarding this are requested)*
> updated object pattern patch*
> fixed vector-to-color promotion bug
> updated photons - fixed interaction with no_shadow, no_image, no_reflection,
> and light groups
> fixed memory leak in smooth_color_triangle
> fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
> fixed spline dot-notation bug
> fixed pattern-height-field bug
> fixed bug with normals and radiosity
> updated demos (thanks to Smellenbergh for these)
>
> * indicates difference from current release of MacMegaPov
>
> -Nathan
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Nathan Kopp wrote:
>
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
>
> http://nathan.kopp.com/patched.htm
>
> Changes:
> fixed isosurface all_intersections bug*
> removed 'system' patch (comments regarding this are requested)*
> updated object pattern patch*
> fixed vector-to-color promotion bug
> updated photons - fixed interaction with no_shadow, no_image, no_reflection,
> and light groups
> fixed memory leak in smooth_color_triangle
> fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
> fixed spline dot-notation bug
> fixed pattern-height-field bug
> fixed bug with normals and radiosity
> updated demos (thanks to Smellenbergh for these)
>
> * indicates difference from current release of MacMegaPov
>
> -Nathan
The Linux/Unix version, UniMegaPov v. 0.2 is now available at:
http://www.mailbag.com/users/mtgordon/megapov.html
-Mark Gordon
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Thanks, Nathan. =) I would love to test it right away, but I'm busy
rendering an improved version of that scene I last posted. I can't wait to
render YAHI and Arda. :D
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Nathan Kopp <Nat### [at] koppcom> wrote:
: I fixed the // comments, but I don't know if I got all of the lowercase
: 'false'. I never notice those because my compiler accepts them.
I think that most compilers have some option to make it a strict ANSI C
compiler so that it turns off all the non-ANSI stuff.
I'm very grateful that you are willing to help those who have C-compilers
without those non-standard extensions.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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