POV-Ray : Newsgroups : povray.unofficial.patches : SuperPatch bad mesh? Server Time
2 Nov 2024 17:20:12 EDT (-0400)
  SuperPatch bad mesh? (Message 1 to 4 of 4)  
From: GrimDude
Subject: SuperPatch bad mesh?
Date: 19 Jul 1999 01:10:00
Message: <3792b328@news.povray.org>
NoseInt.inc:338: error: Attempt to malloc zero size block (File:
C:\incoming\povsrc\super31a\PARSE.C Line: 3796).


NoseInt.inc is the second file of two includes. The first file is a giant
mesh of smooth triangles. The second file is just a triangle mesh. Both
meshes are mesh meshes, not mesh2 types. :) Somehow, compatibility has been
effected? These same files rendered fine with SP3.1E

Apologies if you already know about this, or I'm a dweeb and left out
something. :)

Grim


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From: Ron Parker
Subject: Re: SuperPatch bad mesh?
Date: 19 Jul 1999 09:24:28
Message: <3793270c@news.povray.org>
On Mon, 19 Jul 1999 00:07:14 -0500, GrimDude wrote:
>NoseInt.inc:338: error: Attempt to malloc zero size block (File:
>C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
>
>
>NoseInt.inc is the second file of two includes. The first file is a giant
>mesh of smooth triangles. The second file is just a triangle mesh. Both
>meshes are mesh meshes, not mesh2 types. :) Somehow, compatibility has been
>effected? These same files rendered fine with SP3.1E

Yep, this one's been reported and a bugfix supplied.  Now all I need 
to do is stop procrastinating and build a new version for y'all.


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From: Mick Hazelgrove
Subject: Re: SuperPatch bad mesh?
Date: 19 Jul 1999 16:15:05
Message: <37938749@news.povray.org>
I was just about to ask if you had got round to fixing this yet:)

Guess you've just answered my question!

Look forward to the next fix.

Mick


Ron Parker <par### [at] fwicom> wrote in message
news:3793270c@news.povray.org...
> On Mon, 19 Jul 1999 00:07:14 -0500, GrimDude wrote:
> >NoseInt.inc:338: error: Attempt to malloc zero size block (File:
> >C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
> >
> >
> >NoseInt.inc is the second file of two includes. The first file is a giant
> >mesh of smooth triangles. The second file is just a triangle mesh. Both
> >meshes are mesh meshes, not mesh2 types. :) Somehow, compatibility has
been
> >effected? These same files rendered fine with SP3.1E
>
> Yep, this one's been reported and a bugfix supplied.  Now all I need
> to do is stop procrastinating and build a new version for y'all.


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From: GrimDude
Subject: Re: SuperPatch bad mesh?
Date: 20 Jul 1999 00:56:08
Message: <37940168@news.povray.org>
Hey, Ron! :)
  I greatly appreciate all of your work. Sorry about reporting a known bug.
<G>
Grim


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