POV-Ray : Newsgroups : povray.unofficial.patches : Superpatch radiosity Server Time
2 Nov 2024 15:27:28 EDT (-0400)
  Superpatch radiosity (Message 1 to 7 of 7)  
From: GrimDude
Subject: Superpatch radiosity
Date: 21 May 1999 16:22:13
Message: <3745b265.0@news.povray.org>
I came across something odd last night and thought I'd pass it along.
  I was rendering a 13 frame animation when a thunderstorm came up. I was
forced to shut down rendering just as the last frame was mid-way finished.
In the morning I erased the half-rendered image, added the +c switch to the
command line window, and sat back to watch it finish. To my horror the last
frame was *much* brighter the all of the others, and nothing else had
changed!
  So, I stopped the render, again erased the partial trace, and restarted
once again. This time everything came out fine. Should I always begin a
bogus trace and stop it right away? Is this a bug or is my system porked? :)
  Has anyone else noticed anything along this line?

--
GrimDude
vos### [at] arkansasnet


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From: Ron Parker
Subject: Re: Superpatch radiosity
Date: 21 May 1999 16:35:33
Message: <3745b585.0@news.povray.org>
On Fri, 21 May 1999 14:20:00 -0500, GrimDude wrote:
>  I came across something odd last night and thought I'd pass it along.
>  I was rendering a 13 frame animation when a thunderstorm came up. I was
>forced to shut down rendering just as the last frame was mid-way finished.
>In the morning I erased the half-rendered image, added the +c switch to the
>command line window, and sat back to watch it finish. To my horror the last
>frame was *much* brighter the all of the others, and nothing else had
>changed!
>  So, I stopped the render, again erased the partial trace, and restarted
>once again. This time everything came out fine. Should I always begin a
>bogus trace and stop it right away? Is this a bug or is my system porked? :)
>  Has anyone else noticed anything along this line?

This was a bug in the official version as well.  I think it's fixed 
in 3.1e.  You'll find that none of your frames look any different 
than they would if you had rendered without radiosity.


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From: GrimDude
Subject: Re: Superpatch radiosity
Date: 21 May 1999 16:57:51
Message: <3745babf.0@news.povray.org>
Okay, uh... is the SuperPatch version 3.1e out? Where? :)

GrimDude
vos### [at] arkansasnet


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From: Ron Parker
Subject: Re: Superpatch radiosity
Date: 21 May 1999 17:06:55
Message: <3745bcdf.0@news.povray.org>
On Fri, 21 May 1999 14:55:35 -0500, GrimDude wrote:
>Okay, uh... is the SuperPatch version 3.1e out? Where? :)

Not yet.  I'm hoping to put it online this weekend, which 
means I'll be spending some late nights writing docs and 
even a little code.  If you can deal with source code and 
don't mind a dismal lack of documentation on the new features, 
you can get the generic superpatch 3.1e sources at 
http://www2.fwi.com/~parkerr/super31e.zip .  Look back a few
posts in this group and you'll see me talking about how to
use them.


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From: GrimDude
Subject: Re: Superpatch radiosity
Date: 21 May 1999 17:12:33
Message: <3745be31.0@news.povray.org>
Okay, I'll try to compile it. I have five compilers and haven't used any of
them for anything other then a simple game I wrote. Writing code, no
problem. I've not had too much luck compiling pov since version 2 (2.2?),
though. :(

Something tells me I'll be looking forward to this weekend and your upload.

GrimDude
vos### [at] arkansasnet


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From: Ronald L  Parker
Subject: Re: Superpatch radiosity
Date: 23 May 1999 23:57:57
Message: <3748bfe1.25941105@news.povray.org>
On 21 May 1999 16:06:55 -0500, par### [at] fwicom (Ron Parker) wrote:

>On Fri, 21 May 1999 14:55:35 -0500, GrimDude wrote:
>>Okay, uh... is the SuperPatch version 3.1e out? Where? :)
>
>Not yet.  I'm hoping to put it online this weekend, which 
>means I'll be spending some late nights writing docs and 
>even a little code. 

Well, y'all, my personal life went to hell in a handbasket this
weekend, so no superpatch 3.1e yet.  <sigh>.  Maybe next weekend.


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From: GrimDude
Subject: Re: Superpatch radiosity
Date: 24 May 1999 02:23:41
Message: <3748e25d.0@news.povray.org>
I hope there's no permanent damage done. :)

More render time on my hands never hurts, heh

GrimDude
vos### [at] arkansasnet


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