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I came across something odd last night and thought I'd pass it along.
I was rendering a 13 frame animation when a thunderstorm came up. I was
forced to shut down rendering just as the last frame was mid-way finished.
In the morning I erased the half-rendered image, added the +c switch to the
command line window, and sat back to watch it finish. To my horror the last
frame was *much* brighter the all of the others, and nothing else had
changed!
So, I stopped the render, again erased the partial trace, and restarted
once again. This time everything came out fine. Should I always begin a
bogus trace and stop it right away? Is this a bug or is my system porked? :)
Has anyone else noticed anything along this line?
--
GrimDude
vos### [at] arkansasnet
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On Fri, 21 May 1999 14:20:00 -0500, GrimDude wrote:
> I came across something odd last night and thought I'd pass it along.
> I was rendering a 13 frame animation when a thunderstorm came up. I was
>forced to shut down rendering just as the last frame was mid-way finished.
>In the morning I erased the half-rendered image, added the +c switch to the
>command line window, and sat back to watch it finish. To my horror the last
>frame was *much* brighter the all of the others, and nothing else had
>changed!
> So, I stopped the render, again erased the partial trace, and restarted
>once again. This time everything came out fine. Should I always begin a
>bogus trace and stop it right away? Is this a bug or is my system porked? :)
> Has anyone else noticed anything along this line?
This was a bug in the official version as well. I think it's fixed
in 3.1e. You'll find that none of your frames look any different
than they would if you had rendered without radiosity.
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Okay, uh... is the SuperPatch version 3.1e out? Where? :)
GrimDude
vos### [at] arkansasnet
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On Fri, 21 May 1999 14:55:35 -0500, GrimDude wrote:
>Okay, uh... is the SuperPatch version 3.1e out? Where? :)
Not yet. I'm hoping to put it online this weekend, which
means I'll be spending some late nights writing docs and
even a little code. If you can deal with source code and
don't mind a dismal lack of documentation on the new features,
you can get the generic superpatch 3.1e sources at
http://www2.fwi.com/~parkerr/super31e.zip . Look back a few
posts in this group and you'll see me talking about how to
use them.
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Okay, I'll try to compile it. I have five compilers and haven't used any of
them for anything other then a simple game I wrote. Writing code, no
problem. I've not had too much luck compiling pov since version 2 (2.2?),
though. :(
Something tells me I'll be looking forward to this weekend and your upload.
GrimDude
vos### [at] arkansasnet
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On 21 May 1999 16:06:55 -0500, par### [at] fwicom (Ron Parker) wrote:
>On Fri, 21 May 1999 14:55:35 -0500, GrimDude wrote:
>>Okay, uh... is the SuperPatch version 3.1e out? Where? :)
>
>Not yet. I'm hoping to put it online this weekend, which
>means I'll be spending some late nights writing docs and
>even a little code.
Well, y'all, my personal life went to hell in a handbasket this
weekend, so no superpatch 3.1e yet. <sigh>. Maybe next weekend.
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I hope there's no permanent damage done. :)
More render time on my hands never hurts, heh
GrimDude
vos### [at] arkansasnet
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